(Insert fluff when I feel like it)
In this game, there are two teams, who pick characters (real life, fictional, meme, etc.) Based on their power level. After the characters are picked, each team thread will work as a suggestion game, choosing how the characters fight and move. The team comps can be as serious or as memey as you want.
Power levels
Each character has a power level from one to twenty.
PL 1: weak thralls or animals (e.g. zombie, dog, cow, basement dweller)
PL 2: basic humanoids (e.g. guard, soldier, Dwarf)
PL 3: Peak humanoid fitness (e.g. Spetznaz, Knight)
PL 4-5: Supernatural abilities (e.g psi operatives, Jedi, Iron Man)
PL 6-8: strong supernatural ability (E.G Yoda, Merlin, Gandalf)
PL 9-12: Demigod (10% power Shaggy, Goku, Type Green stage >4)
Pl 13-15: Godlike (Thor, Poseidon, Perun)
PL 16-19: reality warping
PL 20 nigh omnipotent
Each team has 20 PL points to spend
Example Characters
PL 5 Phil Swift putting power level in the character post helps me know which version of a character I am dealing with, this version is a meme, while
PL 2 Phil Swift would be just the guy himself.
After I do research on a character, it would look like this:
PL 5 Phil Swift
12 AC 55 HP 30 MP
13 AP Immunity to bleed, stun
Attacks
Boat saw: 3 square range, 7 AP cost
+1 to hit
2d8+4 damage
Inflicts Bleed 3 turns
Flex Heal: 3 square range 10 AP 5 MP
Heals 2d6 HP
Cures Bleed
Melee: Bucket Stab 5 AP cost
1d6+4 damage
Inflicts Bleed
Stats and Combat
Combat takes place in a grid, with certain tiles having hazards and such. Turns are played out in the order of the IN (initiative) stat.
HP (hit points) works exactly how you would expect.
AC (Armor or Agility Class)is the number you have to tie or beat in an attack roll.
AP (action points) determines the things a character can do each turn. Movement takes 1 AP per square. AP replenishes every turn.
Some moves require MP (mana or material points). MP does not replenish and can’t be used for movement, but otherwise acts like AP.
Status Effects
The level of status effect is how long it lasts
Negative:
Bleed, inflicts 1 damage per turn. Does 1 more damage each turn
Blight, inflicts 1 damage per turn, reduces AP maximum by 2 times the level of blight. Target regains 2 AP maximum per turn
Burn, inflicts 1 times the level of burn per turn. Does 1 less damage per turn
Freeze, reduces AC by 1d6
Stun, reduces AP by 1/2
Slow, movement costs 2 more points of AP
Weak, melee attacks do -2 damage
Dizzy, attacks are at -2 to hit
Positive:
Regenerate, heals 1 hp per turn
Absorb, adds 1xlevel max hp
Speed, movement costs 1/2 AP
Strong, melee attacks do +2 damage
Team Y
http://www.bay12forums.com/smf/index.php?topic=174108.0Team X
http://www.bay12forums.com/smf/index.php?topic=174107.0