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Author Topic: Villany mechanic: rumors and graffitti  (Read 623 times)

Khym Chanur

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Villany mechanic: rumors and graffitti
« on: July 22, 2018, 11:51:31 pm »

From the dev log:
Quote
But plots can also be aimed toward adding another layer to the network. If a visiting agent has turned a fortress bookkeeper, the bookkeeper can attempt to compromise their friends, family and other position holders.

Another thing that a compromised fort resident can do besides trying to compromise other residents is spread rumors to weaken morale and make citizens doubt their loyalty, or to sow conflict and raise tensions.  This would require a fortress mode rumors mechanic to be added, so rumors can spread from dwarf to dwarf (but such a mechanic could be used for things besides villany).  Such a mechanic would also allow for agents pretending to be ordinary visitors to spread their influence without having to compromise anyone.

A compromised resident could prevent a rumor from being traced back to them by writing the rumor on a wall as graffiti. While catching a resident scrawling seditious graffitti could mean that they're compromised, it could also be a non-compromised dwarf spreading a rumor they genuinely believe.  On the other hand, a visitor caught scrawling seditious graffitti is almost certainly an agent.
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Lidku

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Re: Villany mechanic: rumors and graffitti
« Reply #1 on: July 23, 2018, 01:26:17 am »

Ah, it would also be good to add in a noble position aswell that deals with Internal and External rumor keeping, a Spymaster. As your settlement becomes larger, he would be a necessary component to stop all-out riots and dissent working heavily with the Hammerer.
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