DownloadThese sinister dark elves work with blood, ice, and bone.
Alchemically infused ice has higher value and doesn't melt when brought underground. Good for cutting gems, and making the usual crafts and furniture. Bone serves as a replacement for wood in the treeless tundra—used for furniture, including beds, and even burned for ash and charcoal. New, light-weight metal can be upgraded to better than steel.
The dark elves come with a host of new unseelie-inspired creatures, some the dark, twisted equivalents of more common animals, others made entirely of plants. Harvest and cultivate from an expanded selection of underground and tundra/taiga plants.
Installation:Set up DF with whatever tileset you want, and extract the zip file into the base directory. I recommend using my color scheme (included) and the Vettlingr tileset (not included). Other 32x tilesets should also work.
The only base file that gets overwritten is creature_standard.txt, where I made wolves trainable. This file can be omitted if desired.
Sprites:Dark ElvesNew Creatures Workshops:Alchemist's Crucible
Mix elixirs and infuse materials with them.
Bone Carver's Workshop
Carve bone into many useful things.
Ice Foundry
Forge glass/gem equivalent items from ice.
Sacrificial Altar
Extract blood from caged vermin.
Plants:Surface
Frost Nettle
A tundra/taiga plant. Fruit growths are edible, and leaf growths can be brewed into non-acoholic tea. Flower growths can be processed into Frostheart Essence.
Ice Bramble
A tundra/taiga plant. Fruit growths are edible and can be brewed into wine. Ice crystal growths can be processed into ice boulders.
Snow Thistle
A tundra/taiga plant. Fruit growths are edible and can be brewed. The plant can be processed into thread.
Underground
Death's Bell
A cavern plant with edible mushroom growths which can be pressed for oil or brewed into spirits.
Gloomy Toadstool
An edible cavern plant (non-growth) which can be milled into purple dye.
Night Cap
A cavern plant with edible mushroom growths which can be brewed into brandy.
Pale Cloche
A non-edible cavern plant (non-growth) which can be brewed to pale ale or milled into sugar. Materials:Metal
Mithril
Smelt from native mithril at the Forge.
Slightly weaker than steel, and half its weight.
Native Mithril
Found in igneous veins.
An ore of mithril.
Galvorn
Infuse Mithril with blackblood elixer at the Alchemist's Crucible.
This metal is better than steel, while still weighing less.
Potions
Blackblood Elixir
Mix ash and blood into a vial at the Alchemist's Crucible.
A component used in making galvorn and nightfrost.
Frostheart Essence
Distill from frostheart blossoms into a vial at the Alchemist's Crucible.
A component used in making everfrost
Ice
Ice
Grow ice crystals harvested from ice brambles into ice boulders.
Normal, every day boulders of ice.
Everfrost
Infuse ice with frostheart essence.
Ice that doesn't melt - a low value glass equivalent.
Bloodfrost
Infuse ice with blood.
Ice that doesn't melt - a red, medium value glass equivalent.
Nightfrost
Infuse ice with blackblood elixir.
Ice that doesn't melt - a black, high value glass equivalent. Animals:Kelpie
A horse-like mount and wagon-puller with a foxfire breath attack.
Frost Newt
A small, egg-laying reptile.
Grimalkin
A small, malevolent feline. It hunts for vermin.
Barghest
A great black dog with a shaggy coat, red eyes, sharp fangs, and long claws.
Spriggan
A spritely creature composed of twigs and leaves. It hunts for vermin.
Shambling Mound
A large, wagon-pulling life form made of vines and leaves. Cloth can be spun from its butchered remains.
Any and all feedback is welcome, no matter how trivial. Got a better idea for the name of a noble position? Think dark elves should have different weapons/clothes than they do now? Etc. No guarantees.