Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Human breeding and inheritance?  (Read 2635 times)

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Human breeding and inheritance?
« on: May 13, 2018, 11:03:09 am »

Question about human breeding and inheritance.

One of my monster slayers got promoted to a lady of some obscure location (possibly her predecessor died or something). She continued to drink my alcohol and eat my food as normal though. After couple of months she gave birth to a baby girl. Now this girl doesn't belong to her mother's civ, she is my civ's citizen. Which creates two opportunities and questions:

1. I know I'd have to wait with breeding programme till she's twelve or so. Do I need to find a human boytoy for her during this waiting period, or can she marry a dwarf? Because I don't know if I will have another human birth, I'm starting to be kind of pissed by monster slayers.

2. Assuming she survives into adulthood, should something unsavoury happen to her adventuring mother, will she inherit the noble position? Because it would be cool to have a lady od another location in my fortress, and boss her around. If it is possible at all.
Logged

PlumpHelmetMan

  • Bay Watcher
  • Try me with sauce...
    • View Profile
Re: Human breeding and inheritance?
« Reply #1 on: May 13, 2018, 11:48:37 am »

As far as I know interspecies marriages aren't currently possible in DF (they're planned for the long-term judging by several of Threetoe's stories that involve interspecies romances as a plot element, but it'll likely be a very long time before they're implemented). So yeah, you'll have to find her some human arm candy unfortunately.

Inheriting a nobility position might be possible, though I don't have good enough knowledge of either the coding for that sort of thing or the context of your fortress's history to say for sure.
Logged
It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Human breeding and inheritance?
« Reply #2 on: May 13, 2018, 12:38:18 pm »

I'll try to have the child alive, to check it out. I think that there is a chance some other people humans join, with children, during this time. I believe that age discrepancy between older guys who may apply for citizenship and this one is too big though, so I have to groom the children for the role.
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Human breeding and inheritance?
« Reply #3 on: May 13, 2018, 01:26:55 pm »

Toady has some technical issues with mixed race offspring, as it would need to derive from two parental templates, and there's no logic present for that, so it's probably a fair bit away, as mentioned (he's also having trouble with more complicated mixtures such as deriving centaurs from humans + horses/unicorns).

I don't accept mercs, and the petitioners for full citizenship I do accept have been carefully screened to select only those that have a decent chance of getting their spouses to eventually petition as well. This means looking them up in Legends Viewer (yearly exports) and then look up their spouses. If the spouse is alive and travels around as a performer or scholar I accept the petitioner, assuming my racial quota isn't filled (I've got breeding of humans going, but only a single goblin pair, and have a number of elven candidates).

Inheriting a noble holding sounds like a pain, although Toady's recent effort in not promoting foreign nobility along fortress ones might stop the stupidity of having foreign nobles spew mandates.
Logged

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Human breeding and inheritance?
« Reply #4 on: May 14, 2018, 11:33:23 am »

I don't accept mercs, and the petitioners for full citizenship I do accept have been carefully screened to select only those that have a decent chance of getting their spouses to eventually petition as well. This means looking them up in Legends Viewer (yearly exports) and then look up their spouses. If the spouse is alive and travels around as a performer or scholar I accept the petitioner, assuming my racial quota isn't filled (I've got breeding of humans going, but only a single goblin pair, and have a number of elven candidates).

Inheriting a noble holding sounds like a pain, although Toady's recent effort in not promoting foreign nobility along fortress ones might stop the stupidity of having foreign nobles spew mandates.

I don't have mercs yet, only monster slayers. But eventually I'll open a tavern and start getting mercs. Maybe this is actually a good idea to get my own pet humans (i.e. their children). Whay are you using humans for? I've heard they don't cave adapt, that would be one advantage. Though I want mine mainly for a possible inheritance, like a greedy dwarf...
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Human breeding and inheritance?
« Reply #5 on: May 14, 2018, 12:01:14 pm »

I try to use elves, goblins, and humans in squads I send out onto the surface. Apart from that, I'm a greedy dorf who wants to collect breeding lineages of all races I can lay my hands on (just because I can). Fortunately, the humans are breeding, as the leading death cause in my fortress is Chronos claiming humans (I haven't started 0.44.10 yet...). I've yet to ever recruit an animal person, though. The closest I've been was a Plump Helmet Man merc who didn't petition...
I'm also trying to get Gremlins, but getting them to breed is neigh impossible, given the age differences (and I've only got two, so far).
Logged

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Human breeding and inheritance?
« Reply #6 on: May 14, 2018, 12:28:36 pm »

Heh, I'm so dwarfcentric that I have forgotten how short lived humans are... Still, this may bring some dynamics to the story. And I've checked the MAXAGE of gremlins in RAWs, I see the problem (I also think it's strange they don't cave adapt).

In my current world (created in v0.44.10) the dwarves are the dominant species:
Code: [Select]
65060 Dwarves
48926 Humans
31610 Elves
52238 Goblins
2508 Kobolds
I have some dwarven towns nearby which got 500 pop, and most have 200-300. They are a serious competition for a capital seat. So I want every advantage, including humans.

As for animal people, I have noticed that some worlds have plenty of them in certain cities (like hundreds), but not in my current world. Maybe your world is similar in this way, so not many civilized animal men. The flying animal men could be fun, I sometimes play them in adventurer.

Yes, breeding every race because you just can is a good reason. It's like breeding every bird or every cat species - a challenge for its own sake.
Logged

FantasticDorf

  • Bay Watcher
    • View Profile
Re: Human breeding and inheritance?
« Reply #7 on: May 29, 2018, 02:08:19 am »

Going from the detail of the new development log notes, It should be easier in the new update by conquering a human settlement and moving the remaining population of animal-men & humans into your fortress rather than waiting and sending out spare dwarves from your 200 or more something max population from a populous fortress rather than hanging round for petitioners.

So everything should turn out ok.
Logged

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Human breeding and inheritance?
« Reply #8 on: May 29, 2018, 06:31:47 am »

Yeah, I've found that it's almost impossible to get human children. Goblins have it easier, they can steal them. The problem is cap on population (*). People stop breeding, and visitors stop asking for residency permit. But without cap it's a flood of unsavoury characters (and unwanted pregnancies), and there's not much info on them beforehand. If there was a test for pregnancy, I would admit only pregnant humans :) I hope the new version will alleviate such problems.
 

*) I increased cap to 180 to get king's entourage. King and his consort ignore both caps. Liaison ignores normal cap, but adheres to strict cap. All other dwarves apparently adhere to all caps, and I wanted these "don't give a damn" types.
Logged

RurikGreenwulf

  • Bay Watcher
    • View Profile
Re: Human breeding and inheritance?
« Reply #9 on: June 01, 2018, 11:22:35 am »

Wait until she is 12, have her mother killed by some FB

Make her inherit the position and force her to be a refuse hauler
Logged

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Human breeding and inheritance?
« Reply #10 on: June 01, 2018, 12:04:03 pm »

Good plan, the mother would be in her fifties, not enough to die of old age. But enough to die of mysterious circumstances. Still, I had hoped that the father and siblings will come some day, so I can take care of them. Probably won't  happen though.
Logged

RurikGreenwulf

  • Bay Watcher
    • View Profile
Re: Human breeding and inheritance?
« Reply #11 on: June 01, 2018, 02:55:31 pm »

Then your fort will brag about having a human duchess hauling your Goblin left hand and turkey skull

Make sure the pit where she will work is alway full of miasma
Logged

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: Human breeding and inheritance?
« Reply #12 on: June 01, 2018, 03:14:59 pm »

You should remember also that if you want to get her to found a family, you'll have to not only find another human, that human will have to be within 10 years of her in age as well or they will never marry regardless of how close they are otherwise. Since she's a newborn child now that means you'll have to somehow get more human children who aren't related to her to either come to the fort or be born. It sounds like you have at least some other humans around, so arranging a marriage between two of them and praying for a boy is probably your best option.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Human breeding and inheritance?
« Reply #13 on: June 03, 2018, 08:39:06 am »

I know about the age difference, but I have to hope that somewhere in future a fitting candidate will present himself (for example, as a handsome, womanizing bard). Unfortunately, a chance of human baby being born in society of mostly dwarf couples seems low. Most of my humans are married too - but their spouses are out of town.
Logged