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Author Topic: River flooding bad for FPS in the long run, or will it stabilize?  (Read 898 times)

BoogieMan

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I found an embark along the coast of the ocean where a river runs in to it, which looks like a sandy beach area with driftwood. Once the map loads, the river begins flooding out all over the area. I've never seen so many types of fish and in such great numbers.

I let it go for about 15-20 minutes while it flooded the western 1/3rd of the map that was one z level lower than the eastern side. At that point my FPS hadn't been affected yet, but it hadn't been that long. I would have waited longer but an undead sturgeon flopped on to land and killed everyone.

 After the river filled everything it could, would it eventually have stabilized and no longer been an FPS drain or would it always be and issue an eventually lead to an earlier FPS death? What would happen to the ocean waves that were one level lower than most of the flooded area?
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trib

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I found an embark along the coast of the ocean where a river runs in to it, which looks like a sandy beach area with driftwood. Once the map loads, the river begins flooding out all over the area. I've never seen so many types of fish and in such great numbers.

I let it go for about 15-20 minutes while it flooded the western 1/3rd of the map that was one z level lower than the eastern side. At that point my FPS hadn't been affected yet, but it hadn't been that long. I would have waited longer but an undead sturgeon flopped on to land and killed everyone.

 After the river filled everything it could, would it eventually have stabilized and no longer been an FPS drain or would it always be and issue an eventually lead to an earlier FPS death? What would happen to the ocean waves that were one level lower than most of the flooded area?

If I'm understanding this correctly, the river is 1z level above the ocean and it floods the beach? If that's the case then it's pretty bad for FPS, but I don't think to the point of FPS death. If this is the case, the area would stabilize at the point where the river run off starts to flood out of the bounds of your embark. This will cause continuous fluid calculations as the different levels of water move about but it will cap at some point because of the limited out flow of the river. I think the waves are a specific effect to ocean tiles so they would probably keep occuring even on the flooded beach so that will add to the FPS loss.

So yes, it will stabilize but it might be a pretty bad hit.
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BoogieMan

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I thought that would be the case. That's alright, I can embark one embark tile to the east and have the river flow off map still in it's stream instead of spilling out.

 Thanks!
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