So, this would be the part where I give a big gif or something of a pan over the entire embark, except my gif recording thing is continually breaking now and messed up my nice shot. I've got a new one now, but the original untamed wilderness of the embark has been ruined. It's just a flatland with a bunch of trees and a few ponds though, nothing interesting.
I hop right to work though, and dig out some early quarters as well as placing a few workshops above for masonry, carpentry, and metalworking. The rock is all mudstone, which would normally bother me, but in this case I give 0 hecks about what the local rocks look like.
While digging the next housing layer (which will look exactly the same) I strike some hematite!
Nice, but hopefully this won't make things too easy on me as to reduce the number of entertaining deaths.
Boring first season stuff happens, and, as per usual, I forget to make a depot for the summer goblins.
There's still a lot of stuff I want to get going (which includes the friggin depot), but seven mooks isn't nearly enough to do it all, especially since I've ordered them to mass manufacture doors and beds.
However, on the list of things I did accomplish is the creation of a nice set of all-iron uniforms. I eschew using the copper whips I brought and instead order them melted. Copper is probably more effective than iron for blunt, (it weighs a bit more, right?) but I like my orderly militaries so screw that.
And then I get some wonderful cancel spams. Keas! I quickly build my metalsmith forge as to not get the anvil stolen.
I prepare for being pestered by the darn things for the rest of the game, but then...
Still, now that we've got a metalsmith forge and most of our basic stuff is up, time to get cracking at the forges!
I queue up a bunch of work orders for gear, and my
slaves citizens get to work.
Things are shaping up quite nicely.
Despite the rain, one of my peasants is even happy! I don't really check to see who it is, but my guess is that it's the miner.
And then... Autumn!
Wait. That means... where are my hard-coded migrants? Why di- oh, I changed the pop cap (from 3, long story) but didn't close the text file so the changes didn't happen. Welp. Guess I got another season to prep.
Not a full game week passes before I see the results of my change. The fall wave arrives.
And huh. It should be limited to a size of 10, but instead I got 18! I mean, like half of them are kids, so dang, but still, weird that the wave is a lot bigger than expected. Maybe the pop cap thing broke the hard-coded-ness of this wave?
Eh. I put them to work.
Also, my miner is finally done with the three housing levels (each of which hold 32 goblins, screw the last 4 of my 100 pop cap), and also I'm out of ore to smelt, so it's mining time!
I queued up a 20 more sets of gear to outfit new squads, so I'll need more bars, too.
Up topside my woodcutter is finally getting done too.
laughs in unlimited coal