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Author Topic: Question about Knowledge/Topics  (Read 2436 times)

C4st1gator

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Re: Question about Knowledge/Topics
« Reply #15 on: May 06, 2018, 05:04:56 am »

I see. Still, I'd think that important stuff like:

medicine (A world filled with FUN, !!_FUN_!! and sometimes even ☼FUN☼ requires medicine at some point.),
chemistry (Knowlege of Ore, minerals, blast furnaces, alloys(steel) and distillation (alcohol) is vital for any kind of civilization (elves are not civilized),
engineering (mechanisms, lenses, war wagons? Sign me up!),
mathematics (Requirement for adequate description of so many things.),
history (A culture is the result of many generations building atop of what their ancestors provided for them.),
natural philosophy (carnivores will utilize selective breeding and we still have to solve the migration mystery!),
geography (It never hurts to have accurate information about the locations of everyone else.),
and even philosophy (In a world where gods are undisputable fact, we can still discuss ethics and why elves are monsters. Plus an educations system might be interesting.)

Shall be available to all civilizations. That way, we can achieve actual progress for all our civilizations.
« Last Edit: May 06, 2018, 08:46:22 am by C4st1gator »
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Leonidas

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Re: Question about Knowledge/Topics
« Reply #16 on: May 09, 2018, 09:37:07 pm »

You're talking more suggestion than question. Right now there's no practical use for knowledge, but it's still a fun goal to pursue. You can assign scholars and have them write books. You can copy books and sell them. You can send out raiding parties and have them loot books (I assume).

The trick to enjoying DF is to set your own goal, and the knowledge system (assisted by the Librarian script) works well for that.
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