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Author Topic: Luxury Resources  (Read 567 times)

TooLateAnyway

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Luxury Resources
« on: April 21, 2018, 02:54:40 pm »

Luxury resources would be a cool addition to the game. There could be facets of such a feature in world-gen, with civilizations growing wealthy on and fighting for control over luxury resources, in fortress mode, with settling on, producing, and selling luxury resources, and in adventure mode, selling the resource to civilizations. I saw a planned trader mode listed for adventure mode already, so a luxury resource system could help enhance that feature.

I know there already exist items to trade that don't have any practical use. But the resources to make these are everywhere, unlike a luxury resource. A geographically restricted luxury resource would have impact on the world. If the resource could only be obtained from a dangerous area, it would give incentive to settle there and create risks for those obtaining it.

An example could be dye. Purple dye was famously valuable before synthetic dyes due to its scarcity. Wouldn't it be entertaining to build a Dwarf Sidon?
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ShinyandKittens

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  • Armok can’t really be much different from Arceus..
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Re: Luxury Resources
« Reply #1 on: April 21, 2018, 05:16:58 pm »

Luxury resources would be a cool addition to the game. There could be facets of such a feature in world-gen, with civilizations growing wealthy on and fighting for control over luxury resources, in fortress mode, with settling on, producing, and selling luxury resources, and in adventure mode, selling the resource to civilizations. I saw a planned trader mode listed for adventure mode already, so a luxury resource system could help enhance that feature.

I know there already exist items to trade that don't have any practical use. But the resources to make these are everywhere, unlike a luxury resource. A geographically restricted luxury resource would have impact on the world. If the resource could only be obtained from a dangerous area, it would give incentive to settle there and create risks for those obtaining it.

An example could be dye. Purple dye was famously valuable before synthetic dyes due to its scarcity. Wouldn't it be entertaining to build a Dwarf Sidon?

Ah yes. It’s really hard to find someone who knows about purple dye like that.
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Azerty

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Re: Luxury Resources
« Reply #2 on: April 22, 2018, 05:35:42 pm »

Luxury resources would be a cool addition to the game. There could be facets of such a feature in world-gen, with civilizations growing wealthy on and fighting for control over luxury resources, in fortress mode, with settling on, producing, and selling luxury resources, and in adventure mode, selling the resource to civilizations. I saw a planned trader mode listed for adventure mode already, so a luxury resource system could help enhance that feature.

I know there already exist items to trade that don't have any practical use. But the resources to make these are everywhere, unlike a luxury resource. A geographically restricted luxury resource would have impact on the world. If the resource could only be obtained from a dangerous area, it would give incentive to settle there and create risks for those obtaining it.

An example could be dye. Purple dye was famously valuable before synthetic dyes due to its scarcity. Wouldn't it be entertaining to build a Dwarf Sidon?

Luxury resources can already be said to exist, given some gems and metals have an higher value than others, and, furthermore, the more gifted the worker is, the more valuable his production is.

For the rest of your propositions about warfare and commerce, it will wait the Trade Arc and the Warfare Arc.
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"Just tell me about the bits with the forest-defending part, the sociopath part is pretty normal dwarf behavior."