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Author Topic: two QoL suggestions  (Read 756 times)

Xyon

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two QoL suggestions
« on: March 11, 2018, 11:02:43 am »

I think two things that could help add to the quality of life in the game would be allowing the 'duplication' of a uniform so that you can easily make a double of something you already have and make small tweaks to it instead of having to build a new uniform from scratch every time.

Also for workshop/stockpile linking suggestions,  I think adding a "do not give to"  or "do not take from" kind of link would be nice, because maybe you want a stockpile to take from everywhere but one place,  or give to everywhere but one place.
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Encrtia

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Re: two QoL suggestions
« Reply #1 on: April 08, 2018, 04:52:41 am »

Agreed.
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Pancakes

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Re: two QoL suggestions
« Reply #2 on: April 10, 2018, 03:35:47 pm »

Both of these are reasonable, simple suggestions I agree with
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sionlife

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Re: two QoL suggestions
« Reply #3 on: April 13, 2018, 02:54:35 pm »

I think the single thing I would find most useful is lazy cursor behaviour. What I mean is that for example in fortress mode, after you press certain menu options like b or v, then the cursor remembers the position it was at before it recentres itself. So if you press the same menu option immediately afterwards, the cursor goes back to its remember position. Another example in adventure mode, when you press f to shoot a projectile, if you press f again, the cursor goes back to the remembered position, i.e. over the last target, instead of the current situation of having to move the cursor over the target every single time. It gets a bit tedious, especially if you are not using a mouse.
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mikekchar

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Re: two QoL suggestions
« Reply #4 on: April 16, 2018, 02:08:46 am »

Might be worth making a separate suggestion thread for the lazy cursor just so that it gets noticed.
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