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Poll

What do you want next?

More enemies! - Civs & Creatures.
More items! - Weapons & Armors.
A manual! - Doesn't exist atm.
Kobolds - Hard mode, no digging.
Necromancers - Playable successor to the warlocks
Nagas - Water-based race. All new.
Hermit - Superhard mode, single person civ.
Humans - Traders & Guilds.
More GUI Options - Add optional stuff, like complete other mods!
Something else - Please post your suggestion.

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Author Topic: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.  (Read 117423 times)

Rekov

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  • Elf Aficionado
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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #435 on: October 13, 2015, 04:51:03 am »

Yeah, Standard is for rendermax. You need TWBT for the multi z-level stuff. It's still not working for me, but tbh I don't hugely mind. It's a lot easier to keep track of what z level stuff is on this way.
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jason0320

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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #436 on: October 14, 2015, 08:58:52 am »

I've been busy on Hearthstone for a long while, so what's new here? Are there any new playable race? How is Goblins, Elves and Nagas going?
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Emperor

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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #437 on: October 14, 2015, 09:05:59 am »

I've been busy on Hearthstone for a long while, so what's new here? Are there any new playable race? How is Goblins, Elves and Nagas going?

You haven't missed much. There is nothing new at the moment.
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mark_valley

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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #438 on: December 08, 2015, 06:59:09 am »

Hello!

This is my first post here. I've been playing DF Vanilla for a some time and just recently I discovered Masterwork. It's an amazing mod and I feel playing a completely new game. Thank you Meph for putting so much work at it!
« Last Edit: December 08, 2015, 07:00:43 am by mark_valley »
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Shweebish

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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #439 on: September 09, 2017, 11:21:30 pm »

Please just fix the bugs and balance what you already have
« Last Edit: September 10, 2017, 10:48:55 pm by Shweebish »
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Metall

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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #440 on: September 10, 2017, 05:38:05 am »

Please just balance what you already have

Dude, this thread had been dormant for 2 years before you showed up. It's irrelevant. Go to the main thread (on the top of the screen when your in the Masterwork forum) for whatever you need.
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Radradrobot

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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #441 on: December 28, 2017, 09:24:31 pm »

I was playing after a long break and noticed the jobs casts get higher xp for are different than I remember.  Has that been changed on purpose, or is that something that is to be corrected later.  An example I saw was my guard casts recieved in throwing, herbalist, and a few more that didn’t seem to make since.  I’m at work and don’t have a screen shot for reference.  I can provide on later if needed. 

Also, how hard would it be for me to add in the old saw mill with the job under wood cutting.  That way I can have my dwarfs can smooth and oil logs for higher tier crafts and legendary items.  I miss them being able to craft higher tier wooden items.  They may prefer stone, but they know how to work wood just as well.  They do have weird dwarfs in their society you know.
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Evans

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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #442 on: April 15, 2018, 12:49:02 pm »

Here is my actual suggestion:
Make a primary goal to keep MDF up-to-date as much as possible.

« Last Edit: April 16, 2018, 01:20:21 pm by Evans »
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getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()

Nokao

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Re: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.
« Reply #443 on: April 17, 2018, 01:47:55 am »

Make it more stable :)

I followed interesting youtube videos of a player, Nookrium:
https://www.youtube.com/watch?v=_Vrc57ekJ34

And the game crashed 3 times in 5 hours.

He/we was having so much fun with Masterwork anyway,
he tryed to create a cobold fortress only with bones that become an evil envioronment,
after stealing some book artifacts that transforms into necromancer in adventure mode and taking them to that fortress.

Still it's not fun to crash ...
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