ah!! this feature has been sorely absent for so long. having a way to cure syndromes would be invaluable, both as a way to save dwarves that strayed too close to a patch of deadly dust and to lessen the impact of the aforementioned cave spider bites...
I'm thinking that forgotten beasts would have their own randomly generated cures for their respective associated syndromes, which could be discovered by the chief medical dwarf researching a piece of the forgotten beast or a sample of the syndrome-giving substance - alternatively, a forgotten beast who has been encountered before might have had the cure for its syndromes recorded into literature at an earlier date... imagine, a dwarf frantically flipping through the pages of history, trying desperately to find something, anything that could help save the lives of the brave soldiers...!
only to find that this particular syndrome is incurable, ahaha.
edit: - good grief, why must this editor continually delete my progress?! - cures should have some form of potency, as should syndromes themselves; one or even a few cave spider bites might be cured by a single serving of their cure, while fifty all taken in quick succession should prove much harder to overcome - and some might be so powerful as to be effectively untreatable before death. presumably, the default behaviour of the current version is due to a dwarf's liver slowly dealing with the toxins
edit: I forgot to mention - cures should have some kind of potency, as should syndromes. a few cave spider bites might be cured with a single serving of the cure, while a thousand such bites all at once might