Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Favorite Food/Drink  (Read 443 times)

locustgate

  • Bay Watcher
    • View Profile
Favorite Food/Drink
« on: April 12, 2018, 02:56:33 pm »

Simple suggestion, a tag for creature's that allows them to have favorite food/drink, this can either be a random favorite food or a chosen food.

i.e.

[DESCRIPTION:A short, sturdy creature fond of drink and industry.]
[NAME:dwarf:dwarves:dwarven]
[CASTE_NAME:dwarf:dwarves:dwarven]
[FAV_FOOD:RAND] #Will make each dwarf have 1 random entity appropriate food, i.e. Plump Helmets
[FAV_DRINK:RAND] #Will make each dwarf have 1 random entity appropriate food, i.e. Dwarf Wine.

The food  and drinks will be appropriate for the entity, i.e. if the entity allows the eating of sentient then the creatures can have favorite food for other sentient, which if a rule has a favorite food of dwarf flesh then the ruler may declare a War to obtain said dwarf flesh.

In non-sentient/entity creatures, the creature will be more likely to attack their favorite food, while ignoring others.

i.e.

[DESCRIPTION:A gigantic reptilian creature.  It is magical and can breathe fire.  These monsters can live for thousands of years.]
[NAME:dragon:dragons:draconic]
[CASTE_NAME:dragon:dragons:draconic]
[FAV_FOOD:DWARF]

Will mean the dragon will be more likely to attack a mountain home and ignore the knife-ears.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Favorite Food/Drink
« Reply #1 on: April 12, 2018, 03:51:33 pm »

Sapient creatures already have favorite foods (random). Did you check out your dwarves' thoughts recently?

Not sure I see the advantage in limiting an entire species to liking one kind of food? What if there are no dwarves? Do dragons remain grumpy for eternity?
« Last Edit: April 12, 2018, 03:53:50 pm by Shonai_Dweller »
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Favorite Food/Drink
« Reply #2 on: April 12, 2018, 05:18:31 pm »

I think the idea is that it limits initial favored food or drink for sapiants to what the civ can produce itself - after all it doesn't really make sense for a dwarf to absolutely adore giant parakeet meat... When that civ has literally never had any sort of contact with one and lives on the other side of the world from where giant parakeets can be found, or to love Gutter Cruor when nobody farms it unless some suicidal group of people seeks out the plant it comes from, at great risk to thier own lives, or to like Sunshine when really only nobles could afford to even get one mugful.

So the idea would probably be either limiting it to civ specific (anything they can access in thier general area,) domestic food and drink only (what they can grow and rear themselves is what they prefer,) or making it totally random (how it currently is.)

As to animals, it'd be more of a preferred prey. Dragons prefer to eat dorfs, but will eat humans if they're more plentiful, more convenient, or a bigger threat. This could also extend to certain animals attacking certain things for food - bears could have an added behavior to attack your hives for honey, giant predatory animals might have a general [PREFERRED_PREY:LARGE_LIVESTOCK] to trigger them to attack things like horses or yaks over things like dogs or chickens - but won't keep it from chowing down on those too if they're a more convenient prey item or attacking it.

Could even result in "beast raids" - a sort of soft siege like ambushes where one or more of a given predatory animal move into the area with an announcement.

"A group of [predatory animal] has come into the area! Protect the livestock!" with the message varying based on the preferred food.

Prefers large livestock - The animals in question will seek out your cows, horses, and so on. "Protect the livestock!"
Prefers small livestock - The animals will seek out your domestic fowl, rabbits, and such. "Protect the livestock!"
Prefers sapaiants/dwarves/etc. - The animal prefers to prey upon sapiants or your player race specifically. likely mostly applicable to good and evil creatures such as Nightwings. "Raise the alarm!"
Prefers food items - The animal behaves like a curious eater, but will be very aggressive in raiding the fields or other food stores, including attacking dwarves hauling food items such as raw fish. "Secure the food stocks!"
Prefers honey or some hiveable animal - Will attack hives if left unattended, toppling the hives and consuming the products. "Protect the hives!"

In these situations, either the items will be consumed on the spot, or the animal/citizen/visitor will have parts consumed in combat or possibly after killing the target, if they manage to (resulting in a gnawed/gnawed and mangled corpse, depending on how badly the predator mauls the target.)

Maybe all that's been suggested somewhere before. I dunno.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Favorite Food/Drink
« Reply #3 on: April 12, 2018, 05:23:34 pm »

Sure, more realistic food preferences, based on an individual's upbringing and life experiences is much better than the current random system as is predators actually hunting for food. Think both have been discussed a few times before. Much better than defining specific preferences in the raws which only ends up limiting possibilities.
Logged