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Author Topic: Raid combat ponderings  (Read 3451 times)

FantasticDorf

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Re: Raid combat ponderings
« Reply #15 on: March 30, 2018, 06:05:03 am »

I think it works basically the same as the combat that happens during history generation and now as time passes. You get duels and fights between small squads that ignore terrain.
Terrain, tactics, squads numbers and equipment were added when raids were introduced. So, no, it's not the same as regular worldgen.

Actually these can be used, but don't come into effect until after world-generation which has its own bug report on mantis so obviously there probably is a lot of fighting going on incorrectly listed.
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§k

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Re: Raid combat ponderings
« Reply #16 on: March 30, 2018, 06:34:00 am »

Where are ther ghosts?
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All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

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Raikaria

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Re: Raid combat ponderings
« Reply #17 on: March 30, 2018, 01:15:02 pm »

Currently, anyone who dies during a raid is effectively erased from your fortress - their friends forget them and they can't be memorialized. Worth noting before you go attacking enemy sites.

So... stick a Noble in a squad; give him a wooden sword and send him off to the Goblin funhouse alone?
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