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Poll

Should we use the magic system that Bloop has?

Yes
- 2 (100%)
No
- 0 (0%)

Total Members Voted: 2


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Author Topic: Marga Mage's Guild  (Read 5348 times)

RoseHeart

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Re: Marga Mage's Guild
« Reply #75 on: March 08, 2018, 01:11:27 am »

I wouldn't be against a spell that could allow for multiple actions. It would be a challenge to balance.
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Glass

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Re: Marga Mage's Guild
« Reply #76 on: March 08, 2018, 01:20:56 am »

Well, before we really do any spells, we're going to need a way to do spells.

Really, the problem with the mage's guild is that, while it's able to/has the potential to expand almost every facet of the game, it's too damn open-ended for us to figure out what to do.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
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RoseHeart

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Re: Marga Mage's Guild
« Reply #77 on: March 08, 2018, 01:32:22 am »

How would you change things?


I think that's true but I also think that that is true of all the guilds. The inventors can make pretty much any item to do but basically anything. The guards will enforce crimes which can be pretty much anything. the jesters can make pretty much any kind of mini game. The Rangers have the whole open wild that can have pretty much anything in it.
« Last Edit: March 08, 2018, 01:34:00 am by roseheart »
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RoseHeart

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Re: Marga Mage's Guild
« Reply #78 on: March 08, 2018, 01:35:34 am »

The focus is that, this is a meta Guild. It is a guild of guilds it is affecting the other guilds directly with bonuses and maluses and directing how things should be more challenging or easier and being kind of the spice, the alternate flavor.
« Last Edit: March 08, 2018, 01:42:26 am by roseheart »
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Glass

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Re: Marga Mage's Guild
« Reply #79 on: March 08, 2018, 01:39:39 am »

Still, those are relatively well-defined categories. The problem with magic is that before we can define what we can do with it, we need to decide on what it even is - which we basically just did, with the categorization. Even then, we still need to work out how you use magic, what specifically you can do with it, what materials you need to do X, Y, and Z, etc., etc., etc. The inventors are probably the closest to us, but they at least have some good starting points for what to make, what with all the staples of a medieval world such as swords, shields, armor, and the like. We need to construct out magic system before we can use it.

Also, I'm going to go make the weather be rainy. Because why not.

EDIT FOR YOUR DOUBLEPOST: Yes. But we don't all necessarily know how to make that happen.
We need more liaisons.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

RoseHeart

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Re: Marga Mage's Guild
« Reply #80 on: March 08, 2018, 01:42:38 am »

To be effective at this guild players need to have a pretty good grasp of what's going on any other aspects. I don't know maybe there should be some kind of advanced requirement for this guild.

(not a reply to your most recent post)
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RoseHeart

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Re: Marga Mage's Guild
« Reply #81 on: March 08, 2018, 01:47:50 am »

Well let me say some tips to simplify some things.

To some extent you can bypass the Rangers Guild initially. This is where you want to go if you want to see the ingredients to make items but you don't have to start there.

If you can get items approved at the inventors then you can just kind of spawn a stock of those items. And then you can later release the ability to make them and harvest them. Which will be easier and cheaper than just buying the spawned ones.



Also realize that any kind of difficulty is to some extent self-inflicted. There is no requirement that I am putting on for how magic will work. I appreciate and respect the theme you guys are crafting. But at its core level yes the most richest aspects of this Guild will show themselves when the others are more developed but it's also as the Mages Guild the most flexible and able to start doing things more easily initially than some of the other ones. That's one perspective.

You really are free agents.
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RoseHeart

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Re: Marga Mage's Guild
« Reply #82 on: March 08, 2018, 04:03:16 pm »

The Mage Guild

Has AUTHORITY on the weather, other guild choose how to incorporate the kind of effects you tell them

Has AUTHORITY on prophecies, you communicate that an event is going to happen, and responsible guilds do their part to erect it.
« Last Edit: March 10, 2018, 02:10:33 pm by roseheart »
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RoseHeart

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Re: Marga Mage's Guild
« Reply #83 on: March 10, 2018, 02:15:05 am »

We the Rangers Guild have spotted and present these findings of an assortment of beetle species that seem to contain the 'mana' crystals described.

If there are no problems with these findings we will proceed to hunt down the yellow crystal variety.
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bloop_bleep

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Re: Marga Mage's Guild
« Reply #84 on: March 10, 2018, 02:20:45 am »

I'm personally okay with it.
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Glass

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Re: Marga Mage's Guild
« Reply #85 on: March 10, 2018, 08:39:04 am »

Sure.

Y'know, that reminds me of a D&D campaign I read about that involved mechanical beetles that had embedded cantrip gems. Look up "Silverclawshift crystal cantrips" if you want to find it.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

RoseHeart

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Re: Marga Mage's Guild
« Reply #86 on: March 30, 2018, 03:10:41 am »

The rangers believe we have spotted the yellow mana crystal beetle. Here was the study:

Quote
Cave Trap Beetles
I think a beetle that would symbolize this color and fit the Trypo Mountain would be a dung beetle. As the Trypo Mountain cave system collapses on explorers from time to time this beetle clears the passages of the rubble and turns them into balls that it moves through the tunnels. If someone is spotted in a tunnel it will roll these rock and iron fragment balls at them. Hence why I call them: Cave Trap Beetles.

If that looks good, and everything is order, we can begin reporting activity and interactions with this creature.
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Glass

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Re: Marga Mage's Guild
« Reply #87 on: March 30, 2018, 07:20:32 am »

I'm good with it, but let's wait for other peoples' opinion.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

RoseHeart

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Re: Marga Mage's Guild
« Reply #88 on: March 30, 2018, 11:50:52 am »

Alright, the rangers will await an envoy to tell us the good news.

*bows and disappears into the trees*
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