The Calm: The calm is a region of the aerosphere with almost no wind beyond fleeting turbulence, and absolutely no aetheric currents. It's frigidly cold, and filled with fine red 'snow' that barely moves. Traversing it with a conventional vessel is impossible due to the lack of energy to fuel the lift and trim crystals.
The Everstorm: As the name suggests, the everstorm is a region of the aerosphere dominated by an enormous and eternal thunderstorm. It's a chaotic region of raging winds and surging aetheric energy that manifests in terrible bursts of prismatic flame. No conventional vessel could hope to survive the nightmarish storm conditions.
Wreth TerritoryHaze-Maze Marine Presence: K 0/8 | W 1/8
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 3O, 1W, 2S
Conditions: Deadly Gas Pockets, significant vertical shafts and steep tunnels.
Miner's Folly Marine Presence: K 0/18 | W 1/18
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 6O, 0W, 1S
Conditions: Toxic Stone, Massive Caverns, pitch-black
The Verdant Vista Marine Presence: K 0/18 | W 0/18
Territory: 0/4 | 4/4
Resources: 1C, 0O, 8W, 2S
Conditions: Mostly earth and soil, Unstable pocket caves
The BeltThree Captains Marine Presence: K ?/20 | W 12/20
--->
Marines---> Support Squad G: Silk Vest (Officer) | Pincushion (2/4) | PLACE x 2 | Envenomed Bolts [50%
---> Squad SOE: - [75%] | Pincushion 2/4
Territory: 0/4 | 4/4
Resources: 1C, 6O, 2W, 6S
Conditions: Kinetoluminescent Ores, Heavily Infested
Wrackspire Marine Presence: K ?/12 | W 0/12
Territory: ?/4 | 1/4
Resources: 3C, 4O, 4W, 2S
Conditions: Unstable Aetheric Phenomena, Broken Spire
Burned MountainMarine Presence: K ?/24 | W 0/24
Territory: ?/4 | 0/4
Resources: 1C, 10O, 1W, 0S
Conditions: Inexplicably Molten Core, Hundreds of narrow tunnels and small galleries.
The UnfinishedMarine Presence: K 0/0 | W 0/0
Territory: ?/4 | ?/4
Resources: 0C, 0O, 0W, 0S
Conditions: Destroyed.
Kasgyrite TerritoryBlackstone Marine Presence: K ?/14 | W 9/14
Territory: 2/4 | 1/4
---> Defense Squad D: Silk Vest (Officer) | Suppressor (2/4) | Gauntlets (2/4) | BLOCK | PLACE x1 | Envenomed Bolts
---> Defense Squad E: [25%]
---> Squad I: Rifles 4/4 | Cutlasses 4/4 | 1x MOVE PLACE
---> Squad J: [25%]
--->Squad SOA: Silk Vest (Officer) | Pincushion (2/4) | Gauntlets (2/4) | BLOCK | PLACE x1
--->Squad SOB: Suppressors 4/4 | Envenomed Bolts 4/4 | Cutlasses 4/4
--->Squad SOC: Zip
--->New Squad A: Flintlock Pistols 4/4 | Cutlasses 4/4 | ECD
--->New Squad B: Flintlock Rifles 4/4 | Cutlasses 4/4 | MOVE-PLACE
Resources: 1C, 5O, 2W, 0S
Conditions: Rocky, large caverns, very dark