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Poll

Which embedded scripting language should Exodus use?

ECMAScript (aka Javascript)
- 1 (100%)
Lua
- 0 (0%)
Other (Please make a post telling me what)
- 0 (0%)

Total Members Voted: 1


Pages: 1 [2]

Author Topic: Exodus: The Space Station 13 Remake That Failed  (Read 3914 times)

MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #15 on: December 08, 2017, 09:54:57 am »

I've began work on simple networking in exodus-server.
Due to the requirements, i'll need to explain it.

Blood_Librarian

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #16 on: December 21, 2017, 09:26:50 am »

Pretty interested in this to be honest.

Posting to watch!
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MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #17 on: January 18, 2018, 10:56:11 am »

I'm not dead.

I'm very alive.

So, here's whats happened: I've stopped using Pony (I found some issues with it i didn't notice when i first started using it that really suck) and moved back to Rust.
So far I've got some of the very core functions in the works (Tilemap, Physics, Networking) and it's going well. I've finally got the hang of lifetimes, so this will be MUCH easier; I hope.

MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #18 on: January 19, 2018, 12:35:31 pm »

RIP Tilemap, turns out it was fatally flawed in the design: Trait objects cant be downcasted. I've ripped it out and started rewriting it.

I'd like to put in a wall of text on how Exodus will be scripted (We're not writing everything in rust for obvious reasons, it'd be a pain in the ass, and scripting is oftentimes better for this kind of usage)

« Last Edit: January 19, 2018, 12:48:19 pm by MoonyTheHuman »
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MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #19 on: January 22, 2018, 10:12:13 am »

That is, i'll use V8 if i can ever get it to compile >_<
May end up using Firefox's JS engine instead. Or any good JIT engine.

MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #20 on: January 22, 2018, 11:59:12 am »

As i know people are looking, how about this.
I'll hold a poll on which embedded language exodus should use.

MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #21 on: January 22, 2018, 01:12:41 pm »

Well, the issue with javascript has brought another (potentially terrible) idea into mind:
Write most of the game using node.js, with NEON (https://www.neon-bindings.com/) for things that really need speed.
It's tempting, but i don't want to compromise the game.
Hmm. I'll give it a test run, because a Minimum Viable Product wont be too hard to construct.

MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #22 on: January 23, 2018, 11:24:43 am »

Yea, writing most of the game in node.js is not a smart idea. (Tests FTW)

Rust it is. (With a scripting language if i can get one to work :V)

MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Will Probably Fail
« Reply #23 on: January 24, 2018, 04:04:05 pm »

Exodus is dead.
The guys who say SS13 is cursed are right.
It's turned out to be a little more detrimental to my sanity than I would have liked. (read: help me)
If someone else wants to take on the insane challange of trying to rewrite SS13, i'd help, but i am most definitely not leading such an effort.
I'm going to be taking a break from basically everywhere else, so i'll be around on the forums for more fun and less stress.
« Last Edit: January 24, 2018, 04:06:44 pm by MoonyTheHuman »
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Khan Boyzitbig

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Re: Exodus: The Space Station 13 Remake That Failed
« Reply #24 on: January 24, 2018, 04:09:18 pm »

At least you had some idea where to begin. Maybe at some point in the future I *might* have a go at it, more to give me something to do though.
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MoonyTheHuman

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Re: Exodus: The Space Station 13 Remake That Failed
« Reply #25 on: January 25, 2018, 10:06:32 am »

As a note: I'd probably continue trying to get exodus going if i had help from someone else who knows Rust to work with me.
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