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Author Topic: blood needs to turn brown  (Read 753 times)

Gigabytebob

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blood needs to turn brown
« on: January 08, 2018, 07:24:51 am »

blood in real life will stay red for a bit and slowly start turning a darker and darker red until it turns brown why cant this happen in df i mean i know you can't make it turn darker and darker but why not have it turn dirt color oh and i have another idea what if after a blood bath battle secret vampires hang around after the fight to drink the blood but cant drink old brown blood
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adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

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FantasticDorf

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Re: blood needs to turn brown
« Reply #1 on: January 08, 2018, 09:08:52 am »

Lack of the game recognising that blood actually is a rotting material is actually a reported bug, if there's no real code resolution then maybe this suggestion has a place as a transition state before it dissapears.
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IndigoFenix

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Re: blood needs to turn brown
« Reply #2 on: January 08, 2018, 09:55:06 am »

It would be interesting if materials were able to transition naturally to another material over time instead of just rotting.  Then we could have things like aged drinks or cheeses.

[DECAYS_TO:material:time]