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Author Topic: Evil regions and dead grass and alt tiles  (Read 795 times)

Meph

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Evil regions and dead grass and alt tiles
« on: December 29, 2017, 05:40:36 pm »

I just want to be absolutely sure, so I better ask.

Evil regions might have evil grass. Wormy tendrils and staring eyeballs. These have alt-tiles, which means they blink if they are alive. Plants in evil regions are always dead. Thus, the evil grasses never use their alt-tiles.

Correct conclusion?

I remember seeing them move in older DF versions, but I think in one update or another Toady killed plants in evil regions...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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KittyTac

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Re: Evil regions and dead grass and alt tiles
« Reply #1 on: December 29, 2017, 09:21:49 pm »

They're only dead in reanimating evil regions. Regular ones should be fine.
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Meph

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Re: Evil regions and dead grass and alt tiles
« Reply #2 on: December 29, 2017, 10:39:03 pm »

Ah, that's good to know, thanks.

I genned 7 worlds, found only 3 with evil regions that had the grasses, and all three had dead grass. Must be rare to get a non-reanimating evil region with evil grass.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::