Pest Form: In terms of our arcane foundation of witchery and warlocks their has been a deviation and alteration of a ancient heresy that the Old Priests have used for the last millennia, that have been referred to many as druids, shamans, mystics, and what have you but with contacting and manipulation the magic through a transmutation process we have achieved a lesser form of self-imposed polymorph. Through a process of when the somatic and verbal components there is also a ritual that require specific material and runes to be created, a circle on the ground is created from chalk and with the specific connection to the arcane leylines the target can force the target to through a short metamorphosis that has a duration. The individual will feel contracted and twisted as their body becomes smaller and more animal like as the chalk forces arcane energy on the target, in the end result a manipulation of arcane and primal magic and the targets take the form of a tiny sized animal based on the incantations that were set. A rat for stealth, a crow for flight, a spider for wall climbing, and a pond loach for swimming. This allows for a greater ability of utility for our spellcasters to a further extent. The ability to transform into a tiny battle form will allow information gathering, stealth, and reaching positions that a normal human can’t be able to reach.
There are limitations to this form of basic polymorph magic, the first is while these forms can have some combat utility for a raven to try and scratch a man’s eye out or a venomous spider to inject venom, the actual combat effectiveness as being a “Pest” is quite limited and we even make sure to add a form of abjuration basic magic into the Pest Form. What this translate to is when the the polymorphed human in a form of a weak animal takes enough damage on their new body that it would be a lethal, instead the target comes out of a poof of smoke, and instantly contracted back to their human form though they are quite dazed after the process. Even more the spell has a duration before the arcane energy wears off, usually 6-8 hours and than the transmutation leylines in the body weakened (individuals with detect magic would also see arcane energy around the small animal) and the body resorts and transmutes back to the same human body. This spell allows a gateway entrance into the art of transmutation magic as well as further research into more... combative and strange additions when you mutate your body in such a way.
Exploratory Research, Item Enchantment: (Reroll Credit Used)
We invest our arcane expertise of this city and spend our knowledge gathering on the most interesting of subjects, Magic Item Crafting. We explore the way we can insert both short-term and consumable magic into liquids like potions and solids, as well a more a sustained way of applying raw and untapped magical energy into objects allowing us to resonate with these objects into combat and exploration so that they can provide utility. Essentially we’re trying to set a framework of the basics on how we enchant magical items to be more effective and to make them seem dormant when not in use. Specialized woodmaking and evocation applying to a wand or staff there, embroidery for magical silken garments, and smithing and glass working or magical metal and other utilitarian items so than in which we can finally apply the ability to invest magical energy into all the other magic items we create more effectively, so that future magical items we can create can be more reliable and potent.