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Author Topic: Come hither, I have a tale to tell  (Read 814 times)

Marx

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Come hither, I have a tale to tell
« on: February 15, 2007, 09:45:00 pm »

My name is Mornis Torsay, and I have a tale to tell. My great great grandfather..errr, maybe it was my great great great grandfather….

Well, we’ll just say he was an ancestor, okay? Well, his name was Athson Torsay, and he was a legend among humans. In his days, everyone knew of him and his wonderful city, Kelrithol. Many a bard tells of how Athson wandered lost in the wilderness accompanied only by 7 dwarves. They say he was lost in a swamp south of the Dwarf Kingdom of Rilemfikod (where that may be, who knows?) when he came across a river. He was so thirsty, he fell to his knees and drank deeply. He looked up, to find himself in front of a magnificent mountain. He and the dwarves fell in love with the place, and there they started Kelrithol with nothing but some food in their packs and the tools in their hands.

The true origin is far more mundane.

Athson was the son of the merchant Hattone Torsay. Hattone was an excellent merchant, but he did not know his place. He made enemies of some of the nobility, and that led to his downfall. They claimed he plotted treason against the king, and had him executed. Athson, just a young lad at the time, was permitted to live, but exiled was he, never more to set foot in the kingdom. He fled to Rilemfikod, where he made a living as a shop owner in the capital city.  He lived fairly well, but always felt out of place. He was angry with his father, angry with the nobility who had him exiled, and he felt like he needed to prove himself.

And prove himself he did.

He hatched a bold plan to create a merchant outpost, in the swamps south of Rilemfikod where kobold bulb was said to grow. He was a strong young man, but he knew it would take strength and skills he did not have to accomplish his dream. He went before the King, argued for his plan, and pledged to the king the outpost would be a considerable source of wealth for the Dwarvish kingdom. The King agreed that the outpost could be useful, but the swamps would be hard to inhabit and setting up such a place would be expensive. The King did not want to bear the financial burden for such a risky operation. Athson said he would finance the operation with his own money, as long as the King granted him a charter.

The King agreed.

Athson quickly went to work, hoping to leave during winter so as to find a suitable site around early spring. He found himself 7 capable dwarves:
Urist Lolumas, a miner.
Limul Logemilral, a carpenter.
Iden Thikutvukcas, a mason
Led Morulnamash, a crafts dwarf.
Ral Udlimul a farmer and mechanic.
Reg Astebzuglar, a farmer and finally
Sodel Ralabras, a woodcutter.
After convincing them to join him, and paying them wages he went out to gather supplies. He bought a variety of dwarvish alcohol, many meats, and plenty of seeds, along with an axe for Sodel to use, a pick for Urist, and various dogs to accompany them in their journey. They departed…

It was in the year 1051 Outpost Kelrithol was founded, and the rag tag group had only a few months before winter’s harsh embrace gripped their camp..

Athson quickly ordered the dwarves to work. Urist was to dig a small tunnel into the mine until a cave river was found. Athson had heard that such rivers were common, and they were the lifeblood of many outposts. If one was not found…Athson did not think such dark thoughts.
Limul was to dismantle the wagons  to make some lumber, and then he was to build beds for the dwarves to sleep in.
Iden was to build doors, floodgates, tables, chairs, whatever Athson deemed the outpost needed at the moment. Led was ordered to make as many crafts as he could, and when Urist found an obsidian vein, to make as many shortswords as he could. Ral was to make mechanisms, and Reg was to do whatever odd jobs that was needed. Sodel, of course, cut wood.

One of Athson’s first creations was a dirt road that would connect to one of the roads that littered the swamps. Any of the dwarves who had nothing to do worked on it, and Iden made a bridge that crossed a river that would have blocked the way.

Urist then found an underground river, and the dwarves rejoiced. But the celebration did not last long, Athson forced them back to work. Urist would dig out an area for farming (and an accompanying control room), a series of rooms for storing the camp’s food (so it would not be exposed to the elements), a series of rooms for the dwarves to sleep in, and a dining room to be filled by Iden’s stone furniture.  

Urist worked, and soon the fortress was taking shape.
  http://img176.imageshack.us/img176/3416/kelrithol1051felsitewk6.gif  
A map of the outpost Kelrithol on the 27th of Felsite, in the 1051 year, during late spring.

[ February 15, 2007: Message edited by: Marx ]

[ February 15, 2007: Message edited by: Marx ]

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Kylaer

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Re: Come hither, I have a tale to tell
« Reply #1 on: February 15, 2007, 10:22:00 pm »

Nice story, well-written, and a good beginning to the fort. I don't typically build anything permanent east of the river, myself, but I see a lot of people do. You might want to try to enlarge that main "spine" hallway though or it'll be very slow going with dwarves trying to move both ways.
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Marx

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Re: Come hither, I have a tale to tell
« Reply #2 on: February 15, 2007, 10:32:00 pm »

After all the current mining tasks finish, widening the main hallway to 5 tiles tall is at the top of the list (followed by workshop space and living space for migrants. I already have a general idea for the fortress' design, which will hopefully be more evident later on.
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Eiba

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Re: Come hither, I have a tale to tell
« Reply #3 on: February 15, 2007, 11:42:00 pm »

Great style so far.

I look forward to seeing how the fortress develops- it's always nice to read such accounts.

One thing, your picture stretched out your post, a fair deal... nothing major, but probably something to be avoided.

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Marx

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Re: Come hither, I have a tale to tell
« Reply #4 on: February 16, 2007, 01:13:00 pm »

It turned to summer at Kelrithol, and Athson surveyed his work. A dining room, a farming area, bedrooms and food storage had all been carved out of the mountain. But their food stores ran low and they were out of drink. If the dwarves were to survive,  they would need to work as fast and as quickly as they could to secure food.

Unfortunately for Athson, that would have to wait. The dwarves slept, unaware of how close their fortress was to starving. But this gave Athson some quiet time to think.
Urist would certainly have to work, expanding the fortress was an absolute necessity. Ral and Reg, the farmers, would of course be working as hard as they could to feed the dwarves. Iden and Led’s stone working will be needed to furnish the fortress, and to produce some tangible wealth. But Sodel and Limul, their woodworking wasn’t as important. The fortress had a strong stock of barrels and timber. Athson chose to send those two into the swamp to gather shrubs, plants, herbs, anything edible that could feed the fortress.

The food stores ran dangerously low, but the herbs and plants brought in lasted the dwarves until their first harvest. They celebrated the great harvest, but quickly picked the plump helmets, lest they rot in the ground. Athson ordered Iden to create a statue to commemorate the 12th of Malachite, when the first plump helmet sprouted out of the ground. The statue, made of sandstone, was placed in the entryway to remind all who lived there of the hardships the founders endured.

Shortly after the First Harvest began, a metal smith named Logem Stukosestil arrived in the swamp, carrying with him an anvil for which to do his craft, and an *adorable* little puppy by his side for company. He told the dwarves that he was sent by the King, to both check that Kelrithol still stood, and to work there as their blacksmith. They welcomed the dwarf with open arms, glad to have another helping hand. Unfortunately for Logem, who expected he would work his metal, he was drafted to do the butchers work. The Harvest was still in progress, and to ensure their survival Athson wanted as much food as he could get. The mules that bore their wagons into this swamp would be turned into food for the dwarves.

In the season of summer, the dwarves at Kelrithol turned their meager food stores into enough food to last them into winter, and beyond if their farming and plant gathering continued at it’s current pace.

Urist, who had been tasked by Athson to expand the main corridor, finished that job and then went carve out more bedrooms. As he dug, he breached a wall into a waterfall. The dwarves thought that the area around the waterfall was beautiful, and Athson had large rooms built nearby, and a statue built to be placed by the waterfall to praise it’s beauty.

Some dog gave birth to puppies, and the dwarves rejoiced. Athson commissioned a statue, saying that the puppies were the first new birth in Kelrithol, signifying the new life and energy that came from the Harvest. The statue was placed in the entryway, to remind all dwarves. To Athson, this was a message from the gods, saying that Kelrithol would last the winter. He ordered the Sodel and Limul, the woodcrafters, to stop picking plants to get back to make beds, to be placed in the new bedrooms Urist was digging.

The seasons turned the Autumn as the dwarves worked, and more animals gave birth. Urist struck silver while expanding the living space, and a caravan from Rilemfikod came to trade. Athson knew this was his chance to impress the King, and put a use to all of the trinkets that Led had made. He planned a fitting tribute for the King, an Obsidian shortsword and bolts made of bones, a mug from which to drink deeply, and jewelry made of stone.  Anything else would be traded for the goods Kelrithol needed.

As it turned out, the caravan was well stocked with food, and only food. There was some cloth, which the dwarves bartered for anyways, knowing that they would eventually find a use for it. On the 13th of Sandstone, 1051, Mid-Autumn, the caravan left, and the dwarves knew that they were prepared for the coming winter. The had many plump helmets from their farming, and plenty of meat and fish from their bartering with the caravan. They still had a few seeds that could be planted and harvested before winter came.

Athson commissioned two statues to be made, one to emphasis the wealth of Kelrithol, the jewelry and various trinkets that bought them their food, and the other to emphasis the industry of Kelrithol, that created such masterful items and the furniture used by the dwarves. These statues were placed in the entryway, to remind all dwarves.

On the 23rd of Sandstone, migrants arrived in the swamp, seeking to find their future at Kelrithol.
There were three masons, a mechanic, a miner, a farmer, an unskilled lout by the name of Nil Sharetur, and a cow calf accompanying them.

How would the fortress fare, Athson wondered, with these new migrants?
A map of Kelrithol in late Sandstone, of the 1051st year

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Eiba

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Re: Come hither, I have a tale to tell
« Reply #5 on: February 16, 2007, 05:44:00 pm »

Sure are a lot of commemorative statues... Gives the fort character.

Nice use of the waterfall, you might want to build a bridge or two nearby to help keep dwarves from drowning (or prevent traffic jams if you connect to your further east dormitory halls).

Personally, I'd statue-door up that dining room stat- dwarves really prefer enclosed rooms, and a quality dining room is one of the easiest ways to please your dwarves.

Keep up the good work!

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wereboar

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Re: Come hither, I have a tale to tell
« Reply #6 on: February 16, 2007, 06:18:00 pm »

wow, nice story building there! can't wait to see mornis tornay venture into his grand grand father's lost fort as an adventurer!
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Mind War

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Re: Come hither, I have a tale to tell
« Reply #7 on: February 18, 2007, 05:17:00 pm »

Really nice. It's always intersting to read about someone else's creations. Very nice literacy skills as well, you had me hooked. lol  ;)
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Eiba

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Re: Come hither, I have a tale to tell
« Reply #8 on: February 27, 2007, 02:25:00 am »

I'm just going to say that I think it's quite sad that this died...
Threads like these are, in my opinion, what this board needs most...

(Of course, I can still hope that I'm being premature, and the update is just a bit delayed...)

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