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Author Topic: Un-retiring forts bugs?  (Read 1136 times)

smakemupagus

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Un-retiring forts bugs?
« on: November 13, 2017, 03:02:00 am »

Hi all,

i've not had any luck un-retiring forts (all former residents are Hostile).  I see on the bug tracker that there are known bugs where mercenaries and etc. go hostile, but this is different.  Anyone have any experience that suggests whether it might be mod related?

Multi-playable race world if that matters, although i did select the same civ before hitting R for Reclaim/Reembark on the map.  It happens with both dwarves and orcs, fwiw.
« Last Edit: November 13, 2017, 03:07:10 am by smakemupagus »
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smakemupagus

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Re: Un-retiring forts bugs?
« Reply #1 on: November 13, 2017, 03:10:52 am »

"Use forum search noob!  somebody answered this same question years ago"  8)

http://www.bay12forums.com/smf/index.php?topic=158865.msg7056812#msg7056812

Saeldanya

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Re: Un-retiring forts bugs?
« Reply #2 on: November 13, 2017, 05:14:08 pm »

Unretiring is bugged even if you deactivate embark anywhere, though. Your fortress will be filled with every merchant who ever visited, their wagons and pack animals, and goods. If you have caverns opened, those will literally be full of merchants and pack animals the instant you unretire.  ::) Actually, this will happen even if you never unretire and visit your fortress with an adventurer instead. Huge FPS drops due to all those new 'residents'.

This bug was never fixed (Toady tried). Maybe in the next major release...
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