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Author Topic: Using minecarts for hauling  (Read 5411 times)

Dragonborn

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Re: Using minecarts for hauling
« Reply #15 on: October 26, 2017, 08:28:54 am »

I definitely use mine carts to move magma.  I get the mine carts filled with magma using a pit and screw pumps, and then I haul them with iron or nickel wheelbarrows to a stockpile for later use in setting up forges.  Once again, wheel barrows save the hassle of setting up tracks!  Realistically, wheelbarrows probably shouldn't be able to haul a mine cart filled with magma, but that's a separate issue.
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Fearless Son

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Re: Using minecarts for hauling
« Reply #16 on: October 26, 2017, 09:57:14 am »

Realistically, wheelbarrows probably shouldn't be able to haul a mine cart filled with magma, but that's a separate issue.
Yeah, that sounds like exploiting a bug to me.  Smaller containers should be able to fit into larger ones (like bags full of seeds which are themselves inside a barrel) but larger containers should not fit into smaller ones. 
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Fleeting Frames

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Re: Using minecarts for hauling
« Reply #17 on: October 26, 2017, 11:00:49 am »

Kinda similar issue that elven pack donkey shouldn't be able to carry giant caged version of anything, though that has weight limits.

Bags are kind of awful example you have there, since a single bag can contain 60 times its own volume (exactly as much as the barrel it fits into), compared to minecart's 12. Easy enough to imagine stacking 60 empty bags or 12 empty minecarts inside one of the respective container, but they don't have to be empty :v

Summing up the volume of all the things contained in a thing would fix it but then you would be unable to store full seed bags in barrels. Though that's unlikely problem to have, given that one would have to fit 591-600 seeds in a bag.
« Last Edit: October 26, 2017, 11:02:45 am by Fleeting Frames »
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Sanctume

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Re: Using minecarts for hauling
« Reply #18 on: October 26, 2017, 11:08:43 am »

I had a scenario where I was using marble to make blocks to build a really long "bridge" from the north end land of the embark to the south end with ocean in between. 

So it was either 4x2 or 5x2 local map embark.  That is at least 48 tiles x4 => 192 tile x 11 wide => 2112 blocks needed for 1z level of this "bridge". 

This was a 1 year turn, so starting from 7 dwarfs + migrant waves, the hauling capacity using wheelbarrows is less efficient compared to using minecarts. 

The marble quarry was at least 7z deep, and I am building the "bridge" on the surface.

Will it be better to make temporary mason shops every 11x11 dig area as I strip mine the marble layer? 
Or will it be more efficient to haul marble to a QSP near 6 mason shops on the first layer of marble? 

I end up using impulse ramp to move blocks from 7z below, to the surface.  Using a spiral ramp with tracks on the outer portion, so dwarfs who choose to use the ramp will take the short inner path of the spiral. 

A minecart can hold 5 marble stones each load, or (I think) 70+ marble blocks.

So I was making blocks at least 7z below, and using minecart impulse ramps to dump the blocks above. 

And as I dig further away from the Mason shops, I started small marble quarry stockpile (30 tiles away), then load a minecart, pushed towards some impulse ramps until the minecart dumps the stones in my Mason shops pile, the return back to the quarry. 

With lots of wheelbarrows, I build stone stockpile around the boulders, and set that with minecart, and give to the quarry.   

--
If I dug 60 tiles wide, and the last 10x10 tiles had 20 marble stones. 
Will using wheelbarrows to haul 20 back to a stockpile 50 tiles away be fast? 

Compared to a feeder stockpile that is 20 tiles away from the 10x10, and this feeder has a minecart that dumps 5 stones 40 tiles away per load?

nutregina

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Re: Using minecarts for hauling
« Reply #19 on: October 26, 2017, 12:59:42 pm »

I had a scenario where I was using marble to make blocks to build a really long "bridge" from the north end land of the embark to the south end with ocean in between. 

So it was either 4x2 or 5x2 local map embark.  That is at least 48 tiles x4 => 192 tile x 11 wide => 2112 blocks needed for 1z level of this "bridge". 

This was a 1 year turn, so starting from 7 dwarfs + migrant waves, the hauling capacity using wheelbarrows is less efficient compared to using minecarts. 

The marble quarry was at least 7z deep, and I am building the "bridge" on the surface.

Will it be better to make temporary mason shops every 11x11 dig area as I strip mine the marble layer? 
Or will it be more efficient to haul marble to a QSP near 6 mason shops on the first layer of marble? 

I end up using impulse ramp to move blocks from 7z below, to the surface.  Using a spiral ramp with tracks on the outer portion, so dwarfs who choose to use the ramp will take the short inner path of the spiral. 

the bottle neck is hauling a boulder to a workshop (only 1 dwarf, no wheelbarrows). So you definitely need a qsp near the workshop on the surface. Ideally, just on the next tile from the enter to the wsh. And if you need 6 workshops it's better to use 3 of this [MWS][QSP][MWS].
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Fleeting Frames

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Re: Using minecarts for hauling
« Reply #20 on: October 26, 2017, 01:56:29 pm »

You can put the qsps closer than that, if you put them on upstairs right under downstairs on mason's workshop center tile.

But there is something to be said for volume.

As for the question, it'd be faster to use wheelbarrows if you have enough idlers + wheelbarrows they can take that they can move the 20 stones 50 tiles in 1-3 trips for each, I imagine. That's less than three days. With dabbling skill, engraving 50 tile track would probably take longer than that for them, though if it is flat floor merely pushing the cart along a few times by four dwarves to move 20 seems like most efficient option in terms of dwarf time - but not so much in player time, given the UI.


Hm. Could set it so if a route stop is placed on a stockpile it automatically takes (unless it is last in multiple stops, in which case it gives) from it with desired items fitting to the stockpile (and possibly previous stops) contents, with perhaps mouse to place cursors/stops. And maybe something to adjust the standard guide directions as well. Would make it so one could designate routes between piles with h-r-click-click and done.
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