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Author Topic: Marriage and deities/civs  (Read 636 times)

govod

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Marriage and deities/civs
« on: October 06, 2017, 06:22:43 am »

I have encountered the "companions become hostile when you retire an adventurer on a site" bug a few times now and it's frustrating because I wanted to test something. I play vanilla 0.43.05 but I'd be interested to hear if anyone who has managed to get around this issue with mods/hacks has any input, or if you've managed what I've tried to accomplish some other way (preferably not through migrant waves, I'm not a big fan). If someone has asked this stuff before, please point me to the right direction, thank you :)

1) The wiki states that dwarves won't marry unless they worship the same deity, is this accurate? Maybe it's coming in the next version, but in the current game, is it possible for dwarves to convert by reading books, for example?

2) Do dwarves need to be of the same origin civilization to be married? This is what I wanted to find out. I created two fortresses from two different dwarf civs, created an adventurer, made a performance group with a random dorf from the first fort and successfully petitioned the group to become residents in the second fort. Yet, hostility bug, so bummer. I really want to have a matchmaker adventurer who would round up unmarried fort dwellers and trade them between sites. (Side note: while retiring/unretiring fortresses, I accidentally managed to "trap" some merchants who became semi-residents with no labors enabled. One of them married someone from the original seven settlers, which was a nice little surprise.)

3) Not really marriage related but I've been wondering this: retiring/unretiring sometimes results in two different dwarf civs to be shown on the diplomacy screen, even when I've made sure I only reclaim with the original civ. What determines which civ sends their caravan?
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PatrikLundell

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Re: Marriage and deities/civs
« Reply #1 on: October 06, 2017, 07:25:30 am »

1. I've never heard of such a restriction. I've been fairly successful in getting dorfs to marry through pre nuptial suite treatment (they've all been screened to ensure they match the criteria I know of), and it would be a huge coincidence if all pairs had common deity in common (and there are dorfs who have no deities at all).

2. I see no reason why they should. However, it's rather difficult to get goblins and elves to match the age difference restrictions. In addition to that, a large percentage of petitioning visitors who are not married aren't for a reason: a lot of them are not willing to commit to marriage. For those reasons my petitioner screening process only accept petitioners who are already married, whose partners are of the opposite gender (the goal is to get a fortress population of that [non dwarven] race), and the partners are alive and are performers or scholars who move around, and thus may end up in my fortress.
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Loci

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Re: Marriage and deities/civs
« Reply #2 on: October 06, 2017, 08:33:22 am »

1) The wiki states that dwarves won't marry unless they worship the same deity, is this accurate?

No. (tested v0.43.05)
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Fleeting Frames

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Re: Marriage and deities/civs
« Reply #3 on: October 06, 2017, 10:55:56 am »

Mhm. Looking over the rest of that user's commits aside from the 5,5k practically writing article on faction, there doesn't seem to be anything I don't know about still present in current articles, so it seems the problem stops there.

mikekchar

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Re: Marriage and deities/civs
« Reply #4 on: October 06, 2017, 06:18:51 pm »

Hostility problems are my biggest bug-fix-wish for the next release.  I'm not super hopeful, though, because I bet it's complicated.  Still, it's the main retire-unretire problem (apart from 20 or so merchants joining your fortress every now and again).
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