And it's up! Another link to the
IC Thread.
I recommend checking in on the IC thread with every update, as information will be covered there.
The map will be updated every couple of turns or so.
Also, I'm seeing a few misconceptions about the magic system. Probably because I didn't explain it in a ton of depth. So I'm going to steal this clarification from the game I stole the system from.
Example: I know the spell Frozen Shard. It is achieved by drawing a magic circle with a magic line facing a direction. This causes an icicle to form and fly in the direction of the line. I'm going to chain several magic circles and lines together and see the results. I'm trying to get an especially long icicle to form.
Result: When all the lines face the same direction and connect the circles, each circles actives simultaneously. This causes one long icicle to form. Learned that you can increase the length of a frozen shard by chaining several together.
Now that is all fine and dandy for trying to make a new spell out of an old spell, but if you want to try and make a new spell, you're going to have to take a few shots in the dark.
Example: Same ice mage. I'm trying to freeze an enemy's blood, but I have no idea how hemomancy works. I'm going to take a small animal, a rabbit maybe, and draw a new magic circle over it. The intention behind the circle will be to freeze the blood of the rabbit.
Result: Through several trials, all of which fizzled, you finally get something to happen. One particular magic circle, when charged with enough energy, sucks the heat out of the air beneath it. This caused a layer of frost to coat the rabbit, and after several minutes of excruciating pain and agony, the rabbit froze to death. You learned Minor Heat Siphon!
No, this isn't actually how ice magic would work in my game. This just serves as an example.