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Author Topic: Mills and gear boxes  (Read 685 times)

niltrias

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Mills and gear boxes
« on: October 31, 2007, 01:34:00 am »

Has anyone figured these out yet?  I have a windmill with full power connected to a vertical axle, also powered, but I can't hook anything up to the vertical axle to run a mill.  I have found that building the axle first, and then the windmill, leaves the axle unpowered...is it a timing of construction problem?
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infinity

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Re: Mills and gear boxes
« Reply #1 on: October 31, 2007, 01:59:00 am »

There's at least two ways to do this.  The 1-deep way and the 2-deep way.

1-deep:  Build a windmill at level 0 (L-0).  On the level beneath it, (L-1), place a gear assembly (GA1) below the center point, use 'q' to verify that it has power.   Place a horizontal axle (HA1) next to GA1, then build GA2  next to it.  It should look like *=*.
All of these should have power.  Okay, back on the ground level,  build a channel above GA2.  Place GA3 in the channel, so that it sits on top of GA2.  GA3 is now on the surface, and you can use horizontal rods to transmit power in the regular directions.

The 2 deep method is similar:  Start with your windmill on L-0.  On L-1, beneath the windmill, dig a 1x1 channel -- this is for the vertical axle which will come later.   On L-2, build GA1 where the channel was built.  Back on L-1, build a vertical axle (VA1), now power should transmit down to GA1.  
Next on L-2, a HA is needed, so build HA1, then GA2 next to it, as we did in 1-deep.  Above GA2, on L-1 dig channel, then plop VA2 on there.  On L-0, another channel, then drop GA3 on top of VA2.    Voila.  

1-deep requires 2 less power, so it's a little better.  2-deep is based on a description I saw somewhere else.  There may be better ways yet.

[ October 31, 2007: Message edited by: infinity ]

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niltrias

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Re: Mills and gear boxes
« Reply #2 on: October 31, 2007, 02:08:00 am »

quote:
Here's how it works, assuming the surface is level 0:
windmill at 0. Directly underneath the center point of the windmill (level -1), build a gear assembly. Use (k) to view it and see if it has power. Then you can build a horizontal axle to transmit power horizontally, or another gear assembly right next to the current one. Touching Gear assemblies transmit power, but require more power than axles. If you want, build a vertical axle on top of the touching gear assembly (you'll need to channel at level 0 for the vertical axles).
Key point: Everytime you want to change direction (up/down, N/E/S/W), you need a gear assembly. Vertical axles require a channel to poke up through. Build from the bottom up.

Thanks for the help.  On a sidenote, have you noticed that if you build a vertical axle directly below the center of a working windmill, with no channel, it becomes powered?  
Thats what threw me off.
Thanks again

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infinity

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Re: Mills and gear boxes
« Reply #3 on: October 31, 2007, 02:21:00 am »

quote:
Originally posted by niltrias:
<STRONG>

Thanks for the help.  On a sidenote, have you noticed that if you build a vertical axle directly below the center of a working windmill, with no channel, it becomes powered?  
Thats what threw me off.
Thanks again</STRONG>


I completely edited my original response, so you may want to take a look at that first... I realized I forgot to have the horizontal shaft in there to transmit 1 square away from the windmill.

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Mzbundifund

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Re: Mills and gear boxes
« Reply #4 on: October 31, 2007, 07:50:00 am »

If you build a little C shaped group of seven walls, then floor over the two gaps, you can build a windmill on top of it and still have access to the empty space beneath it.  This saves power since you don't need all those extra gear assemblies.

code:
███
█*======   Ground Level, windmill is above.
███

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