Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Is a transcontinental railroad possible?  (Read 887 times)

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Is a transcontinental railroad possible?
« on: September 06, 2017, 10:33:33 pm »

Title. My plan would be: Build a minimal fort, construct a roller railroad going from the center to the edge of the map. Retire. Embark right next, do the same. Repeat until you cross the continent. Go on a ride with an adventurer.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Is a transcontinental railroad possible?
« Reply #1 on: September 06, 2017, 10:43:57 pm »

Title. My plan would be: Build a minimal fort, construct a roller railroad going from the center to the edge of the map. Retire. Embark right next, do the same. Repeat until you cross the continent. Go on a ride with an adventurer.
It's tricky because you'd need some hackery to overlap fortress sites, otherwise the edges probably won't connect properly.

Hmmm...but fortresses can overlap adventure sites. So if you could mod adventurers to be able to build tracks then...maybe.

There's probably an easier way though. I'm sure others have tried.
Logged

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Is a transcontinental railroad possible?
« Reply #2 on: September 06, 2017, 10:55:35 pm »

Title. My plan would be: Build a minimal fort, construct a roller railroad going from the center to the edge of the map. Retire. Embark right next, do the same. Repeat until you cross the continent. Go on a ride with an adventurer.
It's tricky because you'd need some hackery to overlap fortress sites, otherwise the edges probably won't connect properly.

Hmmm...but fortresses can overlap adventure sites. So if you could mod adventurers to be able to build tracks then...maybe.

There's probably an easier way though. I'm sure others have tried.

Even if it has a ~7 tile gap, I'm sure minecarts can coast along quite a bit of ground, especially if they're really accelerated.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

bloop_bleep

  • Bay Watcher
    • View Profile
Re: Is a transcontinental railroad possible?
« Reply #3 on: September 06, 2017, 11:02:04 pm »

DFHack has "embark anywhere" utility.
Also, I think someone accomplished this in the Community Games & Stories thread.
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Is a transcontinental railroad possible?
« Reply #4 on: September 07, 2017, 12:04:42 am »

DFHack has "embark anywhere" utility.
Also, I think someone accomplished this in the Community Games & Stories thread.

Link?
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Is a transcontinental railroad possible?
« Reply #5 on: September 07, 2017, 01:45:24 am »

Yeah, there was a community game where 1 player (I think it was TimelessBob?) did 16x1 embarks with elevated railway, and others used the save to make their own embarks to suggest which the original player then duplicated in their save if they felt like it.

You can go over five times faster than maximum roller speed with ramps, but as adventure mode is turn-based I'm not sure you could traverse the ground any faster than by walking in terms of IRL time, even ignoring the fact that you could have traversed the distance with an adventurer maybe over a thousand times in the time you were making the fortress.

While I don't know the specifics, I know it is possible to go beyond the initial 16x16 square by hacking. This behaves weirdly with brooks; though I can't say more.