Lore:
Orichalchus V is one of the most known planet-battlefields in the Milky Way. Once a peaceful planet that belonged to the Imperium, now is a brutal hellhole where millions die each day. Grimdark.
Currently, four factions are fighting for dominance: The forces of Chaos, Orks, Space Marines, and Eldar. But only one of them will prevail. The question is, who?
So come, warrior! Come to Orichalchus V, where heroes rise... and fall.
Basic Rules:
- This is a team deathmatch game, where one player can attack another during their turn (along with doing other actions). If one player from the opposite team has already been attacked that turn, they will not be available to be chosen as a target (see further down).
- Each player will roll dice by themselves (d6). They have to post their result before writing their actions (example: Rolled 3. Moving forward.)
- You can roleplay although it is completely optional.
- Respect one another. You can taunt and insult characters in-game, but not insult the players themselves.
- Who will start is entirely up to you.
- You are allowed to talk with your teammates and make strategies with them.
How a turn looks like:
Team A: 1, 2, 3, 4 / Team B: 5, 6, 7, 8
- Turn 1 starts, player 1 gets to play.
- Player 1: "HP: 100/100. I am attacking 5" (rolls dice) "Rolled 5. Successful hit. 5 takes 10 damage." (player 5 cannot be hit until Turn 2)
- Turn 1 continues, player 5 gets to play
- Player 5: "HP: 90/100. I attack 2." (rolls dice) "Rolled 1. Miss."
-Turn 1 continues, player 2 gets to play
...
-Turn 1 ends with the player 8, since team A started first. After 8's play, turn 2 starts.
Matches:
Match 1: Orks vs Space Marines
Match 2: Eldar vs Chaos
Match 3: the winner of match 1 vs the winner of match two
Character example:
Name: character name
Description: short description, optional
Choose a character: see below, choose one
Weapon: pick one of your liking
Optional: a quote or something you think it would fit your character
HP – Health Points, self explanatory really, if they reach 0, your character is dead and you cannot play anymore.
AP – Action Points. These ones allow you to perform an action, such as walking or attacking. One action costs one point (unless some effect is involved, see below)
ATK – Attack power. Depends on dice roll.
DEF – Defensive power. Subtract these points from the attack points when a character attacks. Should the attacker have less ATK than your DEF, he gets damage instead. (Example: A has ATK 10 but B has DEF 5, 10-5=5. B gets only 5 damage because he was in defense.) (Example: A has ATK 5 but B has DEF 10. A gets 5 damage because DEF was too high.)
EFF- Effects. Characters may or may not have them.
Game rules:
- Max 4 players in each team
- The battlefield is divided in a 7x4 table. There are 7 letters (a,b,c,d,e,f,g) and 4 numbers (1,2,3,4). The letters represent the distance between the two teams. (a is the starting point of one team, g of the other, b-f is the distance between you two). Numbers represent your place on the board. You can move only one square per turn (but you are allowed to move however you like: horizontally, vertically, diagonal, forwards, backwards). Maximum two characters can be on one same square. You can perform any number of actions you wish during your play, provided you have AP necessary. The full list of actions can be found below.
- The damage you inflict will depend on the type of attack and the situation you are in:
a) Melee: If you are on the same square as your enemy, your attack has 100% chance to hit (your enemy gets damage equal to your ATK). If there is one square distance between you, then there is only 50% chance to hit (roll a d6. If your result is 1, 3 or 5. Your attack is successful, but your enemy only gets damage equal to half of your ATK). Any distance superior to one square has 0% probability to hit and thus you are unable to attack.
b) Ranged attacks: Maximum distance allowed between the two is three squares. If there is three square distance, you have 25% chance to hit (roll d6. You must get either 2 or 4. Your enemy suffers damage equal to 25% of your ATK). If there is two square distance, there is 50% chance of success (roll d6. You must get either 2,4 or 6. Your enemy suffers 50% of your ATK). One square distance is 75% of success (must get either 1,2,5 or 6). Being on the same square is 100% chance to hit (full ATK).
Actions:
Walk: Move 1 square. Costs 1 AP. You can move only once per turn.
Attack: Declare target and attack. 1 AP. You can attack only once per turn.
Defend: Your character defends themselves. 1 AP. They cannot attack, use effects or walk until the next turn.
Rest: Restores AP to maximum. Your character cannot attack, defend, walk or use effects until the enxt turn.
Teams:
a) Team Space Marines
1. Chapter Master
2. Librarian
3. Devastator Marine
4. Assault Marine
b) Orks
1. Warboss
2. Weirdboy
3. Rokkit boy
4. Ardboy
c) Eldar:
1. Autarch
2. Warlock
3. Warp Spider
4. Banshee
d) Chaos
1. Chaos Lord
2. Sorcerer of Tzeentch
3. Khornate Berzerker
4. Noise Marine
Description of each character:
a) Space Marines:
1. Chapter Master:
HP: 200
AP: 5
ATK: 15
DEF: 20
EFF:
a) For the Emperor! - Pay 3 AP. Roll a d6 two times. Activate one of the effects depending on the result:
- If higher than 10: Your team's ATK is doubled until the end of the turn.
- If lower than 10: Your teams's DEF is doubled until the end of the turn.
- If equal to 10: Each member of your team gets +20 HP
b) Emperor's will – Should you die, your team gets a malus of -5 ATK and 10 DEF for the rest of the match
c) Weapon Handling – You can carry up to two weapons of your choice
***
2. Librarian
HP: 160
AP: 8
ATK: 8
DEF 15
EFF:
a) Emperor's Wrath – Pay 3 AP. Declare a target. That target gets -10 HP. You can use this effect only once per turn.
b) Warp Barrier – Pay 4 AP. Declare a target. That target cannot be attacked until the end of the turn. Your play ends after you use this effect.
c) Teleportation – Pay 2 AP. Declare a target. That target can move up to 2 squares until the end of the turn.
***
3. Devastator Marine
HP: 90
AP: 4
ATK: 12
DEF: 9
EFF:
a) Holy Barrage – Pay 3 AP. Your ATK chance increases by 25% (apply attack rules from above).
b) Covering fire – Pay 2 AP. Declare a member of your team. Your teammate gains +5 ATK during their next turn (but only if they attack).
***
4. Assault Marine
HP: 70
AP: 3
ATK: 6
DEF: 8
EFF:
a) Sharpshooter – Range weapon-only effect. Pay 2 AP. Flip a coin. If the result is heads,your attack range is increased for 3/2/1 square at 50%/75%/100% respectively.
b) Know no fear – Melee weapon-only effect. Flip a coin. Pay 2 AP. If the result is tails, the damage your target receives is doubled.
b)Orks
1.Warboss
HP: 220
AP: 8
ATK: 25
DEF: 16
EFF:
a) WAAAGH! - Pay 8 AP. During this turn, your teammates are allowed to perform two same actions (example: they can walk two times).
b) Skull Smashin' – Pay 4 AP. Declare a target. That target receives -15 HP. You can use this effect only once per turn. You can only target players who are maximum two square meters away from you.
c) He iz ded! Now wut? - If you die, half the total AP points of all your teammates for the next three turns.
2. Weirdboy
HP: 100
AP: 6
ATK: 5
DEF: 10
EFF:
a) Erth Shakin'! - Pay 3 AP. Declare target. That target suffers -10 HP and -3AP (until the next turn).
b) WAAGH! United – Pay 6 AP. Declare a target. That target gains +5 HP for every Ork alive in the game. One of your teammates must skip their play during the turn you activate this effect.
c) Powa bust! - Pay 4 AP. Declare a target. That target gains +10 ATK and +10 DEF until the end of the turn.
3. Rokkit boy
HP: 70
AP: 2
ATK: 8
DEF: 4
EFF:
a) Rokkit Spammin' – Pay 2 AP. Half your ATK. Your attacks will have 100% chance to hit your target until the end of the turn.
4. Ardboy
HP: 80
AP: 6
ATK: 5
DEF: 15
EFF:
a) Come at me ya git! - Pay 3 AP. Declare a target. That target gains +10 DEF until the end of the turn.
b) ORK SMASH! - Pay 6 AP. Triple your ATK until the end of the next turn.
IMPORTANT
I will add characters for Eldar and Chaos when the first match is over.
Match 1 will start in a different topic. Use this topic for discussion. If you want to be a member of one of the teams, write below about your character and on which team are they on.
PLAYERS
a) Space Marines
1. Aigre Excalibur - Baal Alexander Gabriel, Force Commander/Chapter Master
2. Sprinkled Chariot - Tullius, Librarian
3.
4.
b) Orks
c) Eldar
d) Forces of Chaos