I cut weapon selection down to just rifles/pistols/antimaterials for ranged weaponry again. No more bows/crossbows, and all the diverse types of weapons just aren't going to work unless there's some sort of magical scripting or DFHack magic that can make things like machine guns work.
I'm curious about why you decided to remove primitive ranged weapons; they'd fill a valuable niche as low-cost ranged weaponry. As far as guns go, however, this is a problem most modern/futuristic mods face; the Dwarf Fortress engine simply isn't friendly towards ranged weapons. Something you could consider doing is giving some guns edged attacks; a shotgun or assault rifle could then fire a 'spread' or 'burst' of bullets, fully capable of removing limbs and otherwise doing massive damage. There are several obvious problems there; the issue of picking bullets off of the ground would be even more obvious when those bullets are supposed to be shotgun spreads or rifle bursts; shotguns in particular would have the same range as other weapons; and the general behavior would be the same as other weapons, leaving you with a gamey solution.
Something else you might consider is removing shields, or putting them further up the tech tree. Ranged weaponry will become more effective when the only defense against it is dodging, a harder skill to train than blocking or parrying. This also neatly subverts strange things like a -wooden buckler- deflecting antimaterial rounds.
Now as you can see, school is killing me, the semester is almost over but I really don't know how much longer it would take for shit to get done.
Yeah, I know how stressful school can get. Best of luck with it, eh?
I don't know. Originally I only had some nations holding bows, and it was indeed a poor man's weapon. I don't really like it though. People still use bows today certainly in such a diverse age of firearms, but in war situations, especially a really dark apocalyptic sort of situation, I would imagine anyone who wants to fight ranged, is going to prefer a firearm, and shouldn't have much trouble finding one with so many dead. I'd rather more people have firearms because that makes things uglier. I did have the shotgun for a while and basically I had it shoot a very big blunt object to try to mimic buckshot, not so much edged. I think the antimaterial is basically a big edged round, though I haven't looked at the raws in so long now, but the anti-mat used to just easily blow limbs off. The shotgun was better and just shattering bones and throwing people back, which I find a more realistic approach to buckshot. I don't remember why I removed them as well. I might put them back in, I don't know. I would rather hope for a way to properly implement a buckshot type projectile. I don't want too much focus on firearms though, I still want plenty of melee being used, which is probably why I dropped them. Bolt actions are certainly a finicky thing to use in close combat, pistols are just weak.
Shields are things given to melee guys, or the really heavy guys, maybe I'll make them more expensive to be rare-er or something like that. I know there's not really any ways in this game to make only a certain amount or preference of people be equipped with them, at least not what I can remember, but that's the intent. Again we'll see what happens as I re-dig into things and how things seem to play out in the state of the game today, I haven't even tried fucking around with this stuff after the projectile fixes so I don't really know what to expect anymore. I kind of wanted to re-write everything from scratch again so we'll see.
It's not that school is stressful, it's just a lot of work time wise. No big deal really, but thanks.