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Author Topic: Shelves, or stackable raw materials (wood, stone, blocks).  (Read 818 times)

atimholt

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Shelves, or stackable raw materials (wood, stone, blocks).
« on: March 29, 2019, 01:26:28 am »

I use quantum stockpiles, but only because I feel I have to. I’m thinking of doing a fort with whole z levels dedicated to stone & logs, but that feels kind of ridiculous.
I’d love to be able to multiply the ability of a stockpile for raw materials. Finished products have multipliers like bins and barrels. I think it’s logical for stone and logs to have something similar, particularly considering how much more common they are.
My first idea was some kind of raw material shelving, but then you have to come up with an explanation for why it only works to store raw materials (it’s not like you couldn’t throw doors and beds on shelves irl, just because they’re intended for raw stuff). I think it’d be logical if stockpiles could just naturally hold, say, 4 or 5 stones, logs, or blocks per tile. In my minds eye, it’s easy to imagine stacks of rough wood and stone stacked all the way to the ceiling, much taller than it occurs where it’s produced.
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HmH

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Re: Shelves, or stackable raw materials (wood, stone, blocks).
« Reply #1 on: April 01, 2019, 01:46:47 am »

I really like this idea.

If each stockpile tile could hold a certain volume of items, like minecarts or wheelbarrows do right now, it could have a beneficial side effect of dealing with the current problems of random items like boulders preventing stockpile tiles from being used.

It would also allow players to store large amounts of small items(coins, seeds, leather, mugs et cetera) on a small amount of tiles, which would make stockpiling, say, single arrows or threads more feasible even without a large amount of bins.