The first thing I did was change the tile set to Bitlands, because it seemed fun and I wanted an excuse to try it out (don’t judge me), and then went to the Dwarf Fortress mode, and then finally the embark screen.
How absolutely screwed the world is was immediately apparent the second I saw the map. There literally is not a single biome/region on the map that’s more than 40-50 tiles from a necromancer-controlled city.
I did the best I could for choosing an embark site, selecting an area with a small patch of mountains between me and the nearest necromancer tower. I have no idea if that actually does anything, but whatever. Hopefully it slows the zombies down.
I set up a Dwarven team consisting of a militia leader, an engineer, a woodcrafter/woodcutter, a doctor/blacksmith, a miner, a farmer, and a mason. I can’t really go into too much detail about them, because sadly I’m writing this a decent portion into the fortresses’ development (the end of this post is the point I’m at right now, as of writing), but I can safely say they had no idea what they were getting into.
I immediately began carving out a small encampment out of the nearby hill for my dwarves. In between the fort and the outside world, I slapped down a retracting bridge sitting over a 4-tile-deep pit and connected it to a lever. I think it retracts the wrong direction, but either way it should stop any early unfathomably large hordes of undead from eating these innocent dwarves alive.
Of course, nothing goes as planned, and as I meander about and set up basic defenses and amenities, a group of migrants almost immediately appears. It felt nearly immediate, and I’m not sure if that was just my brain playing tricks on me or if all the sapient beings in this world are just that desperate for shelter.
On closer inspection, all of the new dwarves seemed to have really strange and/or niche laboring skills as well as worryingly high fighting ones. Is it actually possible for civilians in Dwarf Fortress to develop military skills in hostile environments where the other skills are less useful? Does Dwarf Fortress actually simulate that?
Well, moving on, I set them to work creating furniture, gardeni- wait a moment.
It’s at this precise moment I realize I don’t have any kind of farm. I’m honestly terrible at managing farm animals, so I mostly just ignored them (bad idea I know) and construct a regular plot to feed my populace. But, uh, I forgot to this time.
Acting desperately, I try and coat a small room with a bit of mud to make a farm, but it was way too slow. The dwarves actually started starving and becoming dehydrated before I could do it.
I gave up on the irrigation and just made a large farm in the soil layer separated from the outside world, with the only entrance to the farms being from inside the fort. As of now it’s not very secure, being right next to the exit of the drawbridge, but hopefully it stops the dwarves from dying.
But, well, plants take time to grow, and the dwarves are starving *right now*. Uh oh.