From the journals of Arcvasti II, Immortal King of All Cats21st Opal:
A sworder named their shield “The Armoury of Guards”. Ridiculous, if you ask me. My own shield is serviceable, but ultimately expendable. Giving it a name would only lead to sadness when it dies in the line of duty.
23rd Opal:
The king finally has proper rooms, achieved primarily via liberal application of engraving and silver statues. Said statues consist of various animals[Large roaches being most prominent] and, the centerpiece, a statue of the god of law and justice looking offended. I personally would be somewhat put off if I had a god always looking disappointed in my efforts to lead, but the king seems to like it.
27th Opal:
Another Forgotten Beast, a winged flesh-slug with a venomous bite. I send the Ochre Banner to end this thing before it becomes inconvenient. Honestly, with how hardened our military is, we have no need to fear anything made of flesh and without magic or poison.
28th Opal:
And the thing is dead, to a well-placed kick from one Id Lashtrailed. It died without landing a single blow and Id even managed to dodge out of the way of its corpse once it could no longer fly.
1st Obsidian:
A sow gave birth to a piglet. How adorable.
7th Obsidian:
The king had earlier mandated some serrated discs and short swords be made. Since that seemed quite reasonable given our dangerous location, I agreed and ordered some made. When I checked in on Rakust a few days ago, none of the work orders had been filed. Turns out that the dwarf side of the manager's office was in the military for some reason, despite the fact that I'd discharged them after a crippling injury. So instead I gave the manager job to one Leonard of Quirm, who was the best Organizer not in the military. I don't know why there's such a strong correlation between being good at paperwork and good at swordwork: I myself am a fair hand at both.
9th Obsidian:
And the mandates are fulfilled. Leonard is much more prompt then his predecessor was.
A miner starts looking strange and fey... This could be interesting.
10th Obsidian:
Another otherwise sensible sworder named their shield. Battle does strange things to people. I don't seem to have been affected, due in no small part to having dozens of furry friends constantly cheering me up.
Meanwhile, the fey miner claimed a Mason's Workshop.
15th Obsidian:
The fey miner wants some logs, which we appear to have run out of somehow. I don't know why we're wasting our rarest resource on BRACELETS of all things, so I just have the wasteful production stopped and order some mushrooms felled.
16th Obsidian:
Another sworder named his shield. I swear I'm the only sane sword-user...
22nd Obsidian:
The cavern draining is proceeding apace, finally. The strange waterheel machine produces miraculous power, but not enough to power two distant pumps. So one pump must still be hand-powered. The first of the drowned corpses filling the lake was found today and properly laid at rest.
25th Obsidian:
A ghostly farmer has arisen. Unfortunately, all he does is stare at the farms he used to work, instead of socializing with the similarly spectral ranger hanging around
Things are going slowly, not because of FPS, but because of the fact that I keep pausing the game to micromanage random things. I have picked this up though and please do remind me if there are no updates for a couple days.
Always, have the same problem, but note that I think we would allow you to go ahead and let it run for a while in your background, because I find (at least for me) I don't want succession fortress's run because it's against the rules or something else, but nah. Not here, you can go ahead leave it, play or do something else and check once in a while. What I was planning on doing was setting the fps cap to 1 and letting it run while I went to the cinema.
Unfortunately. there are just too many things that force the game to pause. Like, for example, a crundle reverting to a wild state.