Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: World Activation - Site Founding Frequency  (Read 2202 times)

oldmansutton

  • Bay Watcher
    • View Profile
Re: World Activation - Site Founding Frequency
« Reply #15 on: May 03, 2017, 08:09:07 am »

Oh yes, I've done the whole "Copy save, retire, open legends" bit before, I just find the dfhack method so much faster.

Although.... I didn't know about the "unleash hell" bug.  Hmmm.  Oh well, we'll see what happens.  I haven't even hit cavern one yet, and don't really have plans on doing so for the foreseeable future, so even if surprises got out, they have no way to the surface atm.  I have no real need for magma right now as I have so many trees and I can barely keep up with all the regrowth, so my metal industry right now is fired entirely by charcoal, just to make a dent in all the wood.  I'm also built on a peninsula between two rivers, one of which is at the bottom of a very shear cliff.  So fresh water isn't really a problem either.  I'm thinking of posting in the story section for this fort, to show it off, we'll see.
Logged
I suggest using kilokittens. As cats are 10X the volume of kittens. That way, 50 cats would be .5 kilokittens.

100 cats would be 1 kilokitten.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: World Activation - Site Founding Frequency
« Reply #16 on: May 03, 2017, 05:16:37 pm »

I use DFHack "quicksave", "open-legends", "exportlegends info", "die" at the start of every year (haven't actually used the last one, but killed DF from the task manager, but that gives the same result). Thereafter I've imported the exported info into Legends Viewer (and restarted DF, of course).
Logged

FakerFangirl

  • Bay Watcher
    • View Profile
    • Youtube
Re: World Activation - Site Founding Frequency
« Reply #17 on: May 05, 2017, 01:20:26 pm »

I have seen some changes actually. During the first two years of my last fort, I noted that the human civilization that I embarked next to was destroyed. After the reclaim, the elves reclaimed a half dozen sites over the next 15 years, built several new ones, and lost several more. My civ was essentially dead; my fort was actually the only site left, though it did have a queen and king consort despite the last site being destroyed some 70 years prior to me starting. I think it's the first time I've seen a nomad court for the dwarves. I built my fort up to being the capitol, then retired, working on other forts for the last 5 years. I intend to return after a century or so, to see how things are going.
wp. I always try to keep every civ and (cute) intelligent animal alive.
Logged
"Should we call a beak dog a gobbo doggo?" - Relevant_-_-Username
Pages: 1 [2]