Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Tissues by Caste  (Read 695 times)

Kyubee

  • Bay Watcher
  • modding is hard
    • View Profile
Tissues by Caste
« on: April 21, 2017, 12:43:10 am »

Im making a creature of multiple castes, each of which are made of different types of metal, the primary five being Iron, Copper, Gold, Silver, and Lead, alongside likely a pair of "Creator" castes made of electrum or something.

Would that work or do they need to be non-separated tissues?
« Last Edit: April 21, 2017, 12:51:11 am by Kyubee »
Logged
My (long abandoned) mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Tissues by Caste
« Reply #1 on: April 21, 2017, 01:40:52 am »

Just make one tissue for each caste then set up the specific TISSUE tokens for each caste. The tissue definitions are creature-level, tissue layer definitions (i.e. which castes have what tissues) are caste level.

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Tissues by Caste
« Reply #2 on: April 21, 2017, 05:39:23 pm »

Yeah I'm doing this on a shapeshifting creature. Works great.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0