Hey guys,
I hadn't played for a while (df2012 I think) so I decided to take a look at the new developments.
I really like dfhack manipulator, especially since I couldn't get therapist to run in linux. I also really like the conditional repeating orders, so far everything I normally did with workflow was possible there. Only it seems that it doesn't detect lye properly, so after getting the 20th "make lye (5)" has been completed I decided to check ... and I now have more lye than I'll need in the next century
I started on a nice river-canyon map with nearby goblins and a tower. I wanted to avoid locking down and just meet the zombies head on. Then I got really scared that they decided to show up within the first half year... although I had two macedwarfs in my embark I was pretty sure that wouldn't do it. But fortunately they spawned on the wrong side of the river and immediately left.
I did lose three soldiers though, but to a giant Kea rather than to zombies. Not sure how it happened but I think some of them were not fully armed (although at least one was), but the main problem was my lack of hospital. I quickly built a hospital but there was no thread and no water (freezing biome). By the time I had dug to the cavern to get silk thread and water it was too late for two of them, and one of them was never found. O well, there's always more dwarfs in the mountainhome
I didn't trade with the first caravan (was too busy digging ;-)) so didn't get a lot of migrants. I'm now training 4 macedwarfs and 4 xbowdwarfs, surely not enough to survive a proper siege but they made short work of the wildlife. I've had my archers shoot emus for training, much more fun than archery targets...
Some screenshots: terrain (
http://imgur.com/D6JKs4Q), workshops, food stockpile under dining room, and mayorial quarters and regular rooms (
http://imgur.com/kbD0mLz), and cavern farms (
http://imgur.com/3RUn8e4). I decided to farm in the caverns since it is less boring and so I can dig off the soil from the first layer. Soil is for elves.
Everything takes a long time because of labour shortage. 51 citizens but 27 of them are children and 8 soldiers, so only 16 to do actual work. Let's hope that my opal-encrusted gold goblets will attract some more migrants soon
I also brought some sheep, I'm anxious to see if I can get a proper whool and cheese industry going with the new conditional orders!
Edit: ended as expected... I never got any more migrants (dead civ?) and in year 3 my 8 military was ordered into battle with about 50 zombies... I thought I could soften them up with my archers, but I forgot that they can climb nowadays, and although my moat was 2 deep, the bottom layer was ice... Improving my fortifications was on the todo list, but I guess I thought a temple with nice musical instruments was more important...