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Author Topic: Dwarf Fortress at GDC 2017.  (Read 2423 times)

Beag

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Dwarf Fortress at GDC 2017.
« on: February 23, 2017, 06:59:41 pm »

Any ideas on what Dwarf Fortress feature will be discussed at GDC 2017? Last year it was the myth generator. I personally wouldn't mind seeing more information on the myth generator.
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Chase

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Re: Dwarf Fortress at GDC 2017.
« Reply #1 on: February 23, 2017, 08:43:31 pm »

Any ideas on what Dwarf Fortress feature will be discussed at GDC 2017? Last year it was the myth generator. I personally wouldn't mind seeing more information on the myth generator.

Whatever it is, I'm sure it'll be great.
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Fantasy World Simulation Enthusiast

Shonai_Dweller

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Re: Dwarf Fortress at GDC 2017.
« Reply #2 on: February 24, 2017, 08:06:27 pm »

From the website:

Quote
PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
Summit Speakers:
Tyler Coleman  |  Founder, Retora Games
Zach Aikman  |  Technical Director, 17-BIT
Tanya Short  |  Director, Kitfox Games
Tarn Adams  |  Co-founder, Bay 12 Games
Mitu Khandaker-Kokoris  |  Independent, The Tiniest Shark / NYU / Spirit AI
Luiz Kruel  |  Sr Tech Artist, SideFX Software
Location:  Room 2002, West Hall
Date:  Tuesday, February 28
Time:  11:20am - 12:20pm
Format: Session
Track: AI Summit
Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC - Get your pass now!
Vault Recording: Video


Procedural content generation has garnered more attention in recent years, both in indie games and AAA titles. Unfortunately, there is no "one algorithm to rule them all". PCG techniques are necessarily as wide and varied as their potential implementations. Using examples from the speakers' own work, this lecture presents 6 practical ways to implement AI-driven procedural content generation in games. Topics range from art asset generation to massaging and controlling math and randomness to how to infusing consistent, believable personalities in game agents. The technique explained will be useful whether building a PCG-based game or to season a more authored game.

Takeaway
The attendee will learn new applications of procedural generation techniques and how to implement them to create richer, more varied content in their own game projects.

I wonder if Tarn will talk about "massaging". A new way to reduce fortress wide stress...
« Last Edit: February 24, 2017, 08:09:30 pm by Shonai_Dweller »
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Shonai_Dweller

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Re: Dwarf Fortress at GDC 2017.
« Reply #3 on: March 14, 2017, 08:59:55 am »

Talk is up in the gdc vault now (free).
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Sizik

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Re: Dwarf Fortress at GDC 2017.
« Reply #4 on: March 14, 2017, 02:14:55 pm »

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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Chase

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Re: Dwarf Fortress at GDC 2017.
« Reply #5 on: March 14, 2017, 03:10:30 pm »

Talk is up in the gdc vault now (free).

Link

Adding on to this. Tarn starts at exactly 21:00. 8) Thanks based ToadyOne!
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Fantasy World Simulation Enthusiast