ptw, definitely will try the demo.
Industry giant 1 was one of my favorite games of all time, complex and yet accessible (as opposed to capitalism and industry giant II which were gritty and overloaded with details)
edit:
so I played the demo a bit. definitely has potential, but - at three factory the game had massive pathing stutters, and yet truck often just lol noped and went driving on fields.
the interface is nice, but it's a little contrived to know which building has gatherer to build and which don't - even if it's logical guess whose and why, them not being grouped or sharing a very similar interface doesn't help at all
traffic is not an issue in the demo, idk how I feel about that. for one having to build stations efficiently is usually a big part of these kind of games, on the other hand I can see how, with a more complex industry chain, having a lighter version of routing could help
I liked how cities act as a dump for all leftovers, I'd like to see the ability of buying stuff from there as well, something like offworld trading company does. on the other hand having shops and competing for prime spot in cityes is another interesting mechanic and I hope it won't get ignored.
on the production side, having factories connected by truck makes hard to know which one runs at capacity, which one to expand and which one to wind down. it seems production cycles last the same across factories, but full gatherers stop production, which makes needlessly hard to tune production - it'd be nice to have over produced items going to town market by default so you don't get crippled by maintenance
also, just my .2: while I get the realism factor in having food factory produces dough required by themselves for pies and burghers, it'd be quite clearer to have factory tiers clearly divided in tiers.