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Author Topic: The Civ is Dead! Long live the Civ!  (Read 1500 times)

mirrizin

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The Civ is Dead! Long live the Civ!
« on: January 04, 2017, 09:44:19 am »

So, first time doing this, I embarked with a dead civ. I know it was dead because there were no locations on the embark screen, and because there were no liaisons. I've been bracing myself for the spontaneous coronation of one of my dwarves...

But after four or five years, a liaison spontaneously generated. 

What happened there? Obviously I didn't lose any dwarves to a settler party. Was there a migrant population that decided to establish itself once they heard of my success?
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pikachu17

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Re: The Civ is Dead! Long live the Civ!
« Reply #1 on: January 04, 2017, 10:44:10 am »

In a related question, I have over 140 citizens in my dead civ, when will dwarven adventurers be available again?
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PatrikLundell

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Re: The Civ is Dead! Long live the Civ!
« Reply #2 on: January 04, 2017, 05:43:51 pm »

The only known certain sign of a civ being dead is that the civ screen is completely empty at embark. If the dwarven civ is listed (typically with "has no important members") the civ isn't dead, just struggling (and can have been in that state for 1000 years, with no dorfs in existence, no civ members according to exported legends info [but often bugged non important remaining members kept in stasis, detectable only via DFHack] and no sites [not even camps, which are not displayed at embark, or caves] to the civ name).
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mirrizin

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Re: The Civ is Dead! Long live the Civ!
« Reply #3 on: January 04, 2017, 09:33:11 pm »

Interesting. I'll have to check legends mode, then. Seems that it's possible for a civilization to exist without a monarch.
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PatrikLundell

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Re: The Civ is Dead! Long live the Civ!
« Reply #4 on: January 05, 2017, 06:41:09 am »

Struggling civs frequently start without a monarch, but as far as I know you get saddled with one at the shift into the second year at the latest (and if you have that case it seems you can influence who it will be, as the expedition leader is often selected, and save scumming can give a different result).
Dead civs only get the two hard coded migration waves and then never any additional waves, and they don't get any dwarven caravans (or liaisons).

However, your situation doesn't fit either the dead or struggling definitions as far as I know them. This is an interesting case.
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Loci

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Re: The Civ is Dead! Long live the Civ!
« Reply #5 on: January 05, 2017, 01:01:58 pm »

Struggling civs frequently start without a monarch, but as far as I know you get saddled with one at the shift into the second year at the latest

While "dying" civilizations should appoint a monarch, I don't think that monarch is required to be at your fortress. After the traders from the first dwarven caravan leave there are instantiated members of your civilization off-site. One of those dwarves could presumably be selected as your civilization's new monarch.
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PatrikLundell

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Re: The Civ is Dead! Long live the Civ!
« Reply #6 on: January 05, 2017, 01:50:27 pm »

Struggling civs frequently start without a monarch, but as far as I know you get saddled with one at the shift into the second year at the latest

While "dying" civilizations should appoint a monarch, I don't think that monarch is required to be at your fortress. After the traders from the first dwarven caravan leave there are instantiated members of your civilization off-site. One of those dwarves could presumably be selected as your civilization's new monarch.
Yes, I'm fairly sure struggling civs can get a new monarch elsewhere (and mandate haters can draw a sigh of relief), but I assumed mirrizin had checked the civ screen to verify no monarch exists for the civ. Thus, I was really referring to the situation where no monarch is present or appointed elsewhere, but admit I failed to state that assumption.
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mirrizin

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Re: The Civ is Dead! Long live the Civ!
« Reply #7 on: January 09, 2017, 10:22:25 am »

Struggling civs frequently start without a monarch, but as far as I know you get saddled with one at the shift into the second year at the latest

While "dying" civilizations should appoint a monarch, I don't think that monarch is required to be at your fortress. After the traders from the first dwarven caravan leave there are instantiated members of your civilization off-site. One of those dwarves could presumably be selected as your civilization's new monarch.
Yes, I'm fairly sure struggling civs can get a new monarch elsewhere (and mandate haters can draw a sigh of relief), but I assumed mirrizin had checked the civ screen to verify no monarch exists for the civ. Thus, I was really referring to the situation where no monarch is present or appointed elsewhere, but admit I failed to state that assumption.
Sorry to wander in late, but an additional wrinkle:

I was waiting the whole game for one of my dwarves to be spontaneously crowned, but it never happened. Our queen is apparently in another castle.
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mirrizin

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Re: The Civ is Dead! Long live the Civ!
« Reply #8 on: January 09, 2017, 10:25:28 am »

Sadly, I didn't check the screen. I do remember when I was looking at sites, my  civ didn't display a single fort on the map, and it's true that there were no liaisons for several years.

Checking now, the civ currently has a king, and five other sites with barons or baronesses, plus an extra baroness/merchant. And the fort is currently in its sixth year.
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mikekchar

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Re: The Civ is Dead! Long live the Civ!
« Reply #9 on: January 09, 2017, 10:33:07 pm »

I have a world with exactly one dwarf in one of the civilisations (I'm doing a Youtube tutorial/let's play on it).  Basically, he was 2 when the civ was destroyed, but managed to survive.  At the age of 12 he became military commander.  110 years later I started the game.  Some interesting points:

On the legends history map, there were still areas claimed by the civ, despite that fact that both of their sites were ruined (one was reclaimed by the other dwarven civ).  I believe that when a civ is truly dead (i.e., when all the members are dead), there will be no areas on that map claimed by the civ.  Looking in the sites_and_pop text file exported by legends mode, I could see that there was still one dwarf living in the ruined, unclaimed fortress.

However, in another world, I have had members of an almost dead civ living in a goblin town.  They subsequently became queen of the almost-dead civ, while simultaneously being a member of the goblin civ.  After looking for other examples of this, I believe what happens is that when a dwarf becomes a disciple of a master in another civ, they gain membership into that civ, without relinquishing their own civ.  So you can have a member of an almost dead civ hiding away in a dance troupe, or whatever, until they suddenly become queen.  Potentially it can go the other way, where a goblin would study under a dwarvish master and when the dwarf civ got destroyed, the goblin could become king of the civ, while still being a member of the goblin civ.  I've actually heard reports of goblins becoming kings/queens of almost dead civs, and I suspect that's how it happens.

Back to my almost dead civ with the millitary commander living in the ruined city.  In my let's play, I started an adventurer to go and find him to interview him (with the idea of trying to write a book about him -- not sure if it is possible).  I just noticed when I looked at the updated legends save that after I started my adventurer, he suddenly became baron and then king of the civ.  So it seems that isolated dwarfs will not become king in world generation, but will become king once world activation starts.

I am considering starting a fortress in this almost dead civ after I meet with the now king, but haven't decided exactly what I want to do.  It would be nice to allow the king to reclaim his ruined city, but since there are no dwarfs, I think it is impossible.  The only way to do it would be to retire my fortress with the hopes that they would launch an expidition to the ruined fortress.  Or I could reclaim it myself....

And just to verify, I can not make an adventurer in this near-dead civ, but I *can* (last time I looked) start in fortress mode with this civ.  Not sure what would allow adventurers of this civ in the future...

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Fleeting Frames

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Re: The Civ is Dead! Long live the Civ!
« Reply #10 on: January 09, 2017, 11:56:26 pm »

Perhaps doing a player fort and setting up squad with captain of the guard, I guess.

mikekchar

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Re: The Civ is Dead! Long live the Civ!
« Reply #11 on: January 10, 2017, 04:11:32 am »

I think you are right Fleeting Frames!  I just realised that I can't make adventurers start in fortresses without them.  So if the civ has no such fortresses, possibly you can't make an adventurer...
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