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Author Topic: crash on modded adventurer species start  (Read 879 times)

neko.len.chan

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crash on modded adventurer species start
« on: December 29, 2016, 12:45:57 pm »

Basically what the title says. Notably it only crashes when I start in the site of my species- not if I start as the species in another location. I have been plagued by this problem for a long time, but until just yesterdae it was mostly sporadic: Lyke, one time in every three it would crash. Now suddenly it crashes every single time. I did one time manage to start successfully in a fortress, but could not get a repeat success and now I'm guessing it was a human or dwarven fortress conquered by my species rather than one they built themselves. I can start in dwarven hillocks and the like (My species uses hillocks), too. There is no errorlog and my species works fine in all other ways. Does anybody know what could cause such an issue?

P.S., I have had around ten crashes in a row now, and have repeatedly successfully made adventurers as long as they werent in modded species sites. I have also tested it in multiple different worlds.
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Enemy post

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Re: crash on modded adventurer species start
« Reply #1 on: December 29, 2016, 07:04:11 pm »

What mod is this? Did you make it?
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neko.len.chan

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Re: crash on modded adventurer species start
« Reply #2 on: December 30, 2016, 04:09:38 pm »

yeah, its called Born of the Void. The species in question is called Lexta, which is a species of agendered cat people.
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Re: crash on modded adventurer species start
« Reply #3 on: December 31, 2016, 11:22:58 am »

Could you post your civ and race in code tags here, and does the errorlog say anything?
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neko.len.chan

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Re: crash on modded adventurer species start
« Reply #4 on: December 31, 2016, 03:16:47 pm »

I dont have access to the computer with the mod on it rn, but I'll post the stuff when I get the chance.
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neko.len.chan

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Re: crash on modded adventurer species start
« Reply #5 on: December 31, 2016, 03:39:12 pm »

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Re: crash on modded adventurer species start
« Reply #6 on: December 31, 2016, 11:13:32 pm »

Whoops, sorry, I forgot I posted here. I'll help tomorrow, when I get a chance.
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neko.len.chan

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Re: crash on modded adventurer species start
« Reply #7 on: January 01, 2017, 01:48:23 am »

Alright. Appreciated.
I'm half expecting it to work fine on your computer.
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Re: crash on modded adventurer species start
« Reply #8 on: January 01, 2017, 01:12:01 pm »

I made a world and started two adventurers without problems in Lexta hillocks. However, I moved the raw folder into a 32-bit Dwarf Fortress to use on my computer. Why don't you try taking out your raw folder and putting it in a fresh install of 43.05?
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neko.len.chan

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Re: crash on modded adventurer species start
« Reply #9 on: January 02, 2017, 02:07:58 am »

...yeah, alright.

Figures it works fine when someone else tries.
I'll get back to you on that tomorrow.
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neko.len.chan

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Re: crash on modded adventurer species start
« Reply #10 on: January 05, 2017, 06:38:09 pm »

hei sorry my reply took so long.
So it works fine on a different computer... So I guess I'm eternally stuck using this computer as it arbitrarily doesnt work on my main one.
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Re: crash on modded adventurer species start
« Reply #11 on: January 05, 2017, 08:20:47 pm »

Is one computer 32-bit and the other 64-bit? Is that the problem? Also, did you try my suggestion to move the raw folder?
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neko.len.chan

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Re: crash on modded adventurer species start
« Reply #12 on: January 08, 2017, 03:18:05 pm »

They are both 64 bit. Both  tests were directly from my DFFD upload, which uses phoebus graphics.
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