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Author Topic: Aquifer tiles and building walls. Is water generated in bursts?  (Read 640 times)

onciblu

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Aquifer tiles and building walls. Is water generated in bursts?
« on: December 30, 2016, 09:59:07 am »

So, I was doing the double split method and realize one thing:

When the dwarf needs to build a wall 1 tile across the ramp/stair he used to descend, he will build it much faster (with fewer cancellations) than when the wall to be build stand directly next to the ramp/stair he used to descend. I don't think it was because of the numbers of aquifer source tiles, as when building 1 tile across there was a handful tiles source. It needs more testing but wat I think that happened is:

>Dwarfs can construct when water level is 1 or bellow on the construction tile (as is known).
>When building right next stair the dwarf can descend and instantly touch the construction tile, he risks to touch it when water level is 2 or more.
>When building 1 tile of space distant from stair the dwarf will walk to construction, a burst of water will push him backwards, he will walk/swing trough the water and will always (or more often) touch the construction when the level of water on it's tile is 1 or bellow. Doing more work and be less affected by cancellation spam.


So wat you think?

this is not a doubt but rather a proposed game mechanic teory
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PatrikLundell

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Re: Aquifer tiles and building walls. Is water generated in bursts?
« Reply #1 on: December 30, 2016, 12:31:22 pm »

I'll assume you mean the double SLIT method, in which case the pump is located above the tile the dorf crosses in your example, so the stair tile has water flowing from the aquifer tiles into the building tile, through the stair tile, and then onward to the the pump tile in the "building from stair" case, while water flows to the building tile and then onto the pump tile in the "crossing pump tile" case.
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