Turn 2
ZaluYou grab a dozen or so glass shards. They are hot and sharp, but this is only a mild inconvenience to you. You head towards the oasis and it becomes clear rather quickly that there are two types of humanoids gathered around the water. It seems that there are half a dozen or so gnolls in light armor herding a larger group of perhaps 20 smaller humanoids dressed in rags. The smaller humanoids are slightly furry and appear rat-like. Each is carrying a large pot, which they are filling with water. One rat person spills a large portion of their water and is then repeatedly whipped by one of the gnoll slavers.
The oasis itself is rather full of life, small trees grow around its edges and small fish of bright and various colors inhabit its clear deep waters. Unknown to the mortals, this oasis seems to be the home of a small water spirit.
XerneasYou innately can sense the life around you, but they are unable to sense your presence. Expending a bit of essence you command the nearby wildlife to follow you to safety. You lead the various animals to the east. Among them are small mundane animals, among them a dozen large herbivores. They are six legged flabby beasts with a large number of tusks and are a light shade of brown. However, a larger predator seems to have been attracted by your command as well and is following a short distance behind the less dangerous animals. It appears to be a type of giant reptile perhaps ten feet long from head to tail. It is sleek and moves with power, but it is also covered in heavy spines across its body and head. Its tail ends in a sharp wicked hook.
As you continue onwards you find the village eventually. It is a small compound of perhaps one hundred little green goblins. Their large heads and tiny bodies make them look mischievous, and when they smile they reveal sharp teeth. Standing about three feet tall, they are clothed in the furs and leather of the forest creatures and wield crude weapons made of wood, bones, and the tusks of forest creatures. They heard your call to the animals and have gathered around their leader. Standing a full foot taller than the green goblins, a larger red/orange goblin seems to be the leader of the group. Judging by their weapons, they're not exactly friendly.
ArvanorDisregarding the dust, rubble, and awakening giant mountain golem, you make a swift exit. You quickly move out of the vicinity as large chunks of stone are shaken off the mountain. Eventually the giant spirit settles and returns to its rest, but not before several dozen large boulders tumble down the mountain. You take reasonable measures to not be underneath them as they descend. You move closer to the village and find it to be primitive, yet very well kept. The people who live there are small satyrs, standing no more than 3 or 4 feet tall. Their hair is bright shades of orange and red, and their skin is ecru. The males have swirling ram horns.
The seem to be lounging in the warm midday sun. Some are napping, others are fishing in the river, and more can be heard inside the small huts. It doesn't seem that any of them have noticed you as of yet.
AbsynthYou surface from the icy depths and are accosted by the bright light of the sun. Its piercing rays cause you a fair deal of irritation, but are more an annoyance than an actual problem. At least for now you should be fine. Gazing across the ice plains you see two points of interest across the frozen wastes. First, you see the frozen skeleton of a dragon. Half preserved in a giant ice ridge, half protruding yet intact, it really is a chilling sight to see. If something could kill a one hundred foot dragon, it would pose a serious risk to you in this state. But you don't feel any strong powers nearby, only a mild residual energy coming from the dragon bones. You also notice a small fortress across the ice planes. It seems that some hearty people have made this place their home, but you cannot imagine why anyone would pick such an inhospitable location.
Gods
HP: 500/1000
Divine Essence: 2
Crafting Essence:1
Heal 10 points (time), 10 points damage from glass shards
HP:510/1000
Divine Essence:2
Life Essence:1
Heal 10 points (time)
HP:510/1000
Divine Essence:2
Enchanting Essence:1
Heal 10 points (time)
HP:500/1000
Divine Essence:2
Shadow Essence:1
Heal 10 points (time), 10 damage (sunlight).