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Author Topic: Recurring secretive mood  (Read 1101 times)

muldrake

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Recurring secretive mood
« on: December 08, 2016, 02:07:47 pm »

In my latest game, every strange mood has been secretive.  This has occurred about five times.  While it may just be happenstance, it's beginning to seem unlikely that this is the case.  Anyone know what might cause this and/or seen this kind of thing?

I'm not going to consider it a bug yet, as it's a little tenuous to go on, I have no idea what it is, and am running LMP with 0.43.03 and some of the common dfhack auto-foo things that are in the LMP menu.

Also, at some point, my "expedition leader" slot just up and disappeared, although the original expedition leader was still alive, and still doing her job as manager.  The result was that I had to wait for a mayor to be elected.  No big deal, but odd.  Does the expedition leader lose that role if she doesn't do it for a while?  (As one of two Legendary Miners, I really didn't want to lose the use of that and would just occasionally disable it for a week or so when unconfirmed job manager tasks stacked up.)
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PatrikLundell

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Re: Recurring secretive mood
« Reply #1 on: December 08, 2016, 02:47:36 pm »

I think the type of mood is random (apart from the dorf mood specific ones, fell and macabre), or there should be guides of how to avoid the one that doesn't make a legendary x-craftdorf out of the mooder.

The manager task is appointed by you, while the transformation from being led by a mayor rather than an expedition leader happens when the pop reaches 50. I haven't seen a gap in between the two leaders, but I haven't looked hard at it either. The leader mostly handles petitions anyway, but you should be aware of the bug that stalls petitions on a change of leader (apparently the petitioner targets an individual at the time when a decision to petition is made, and if that individual no longer holds the office no meeting takes place, and every petitioner behind that one in the queue waits for the staller to die of old age (or something else). Apparently restoring the old leader can get it going again.
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Werdna

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Re: Recurring secretive mood
« Reply #2 on: December 08, 2016, 03:23:20 pm »

I had almost the same exact thing happen on my current fort - first 4-5 moods were all possessions.  Since then I've had 8 years of productive moods until another possession mood just occurred.  I think we just got a bad series of rolls.

Check the thoughts of the ex-leader, might give you a clue since they tend to get bad/good thoughts about events related to title changes.  Legends might also give you a clue; could also try engraving as engravings tend to like to talk about title changes.
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muldrake

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Re: Recurring secretive mood
« Reply #3 on: December 08, 2016, 05:35:40 pm »

I had almost the same exact thing happen on my current fort - first 4-5 moods were all possessions.  Since then I've had 8 years of productive moods until another possession mood just occurred.  I think we just got a bad series of rolls.

Check the thoughts of the ex-leader, might give you a clue since they tend to get bad/good thoughts about events related to title changes.  Legends might also give you a clue; could also try engraving as engravings tend to like to talk about title changes.

I'm assuming luck now, as just a few minutes ago, I suddenly got a possessed mood.  And counting the artifacts, there were actually 6 of them all secretive.  The odds of getting all the same from the start 6 times is really only 1 in 3125.  Certainly an unlikely event, but bound to happen now and again.

(The odds might actually be less than that because iirc fell moods only occur with unhappy dwarves.)

As for the ex-expedition leader/manager, there's nothing obvious, although it does list him as expedition leader.  He's been fairly unhappy lately and has a few personality traits like extreme paranoia and other things indicating lack of ability to get along with others.  Maybe he just up and quit.
« Last Edit: December 08, 2016, 05:38:22 pm by muldrake »
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steel jackal

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Re: Recurring secretive mood
« Reply #4 on: December 08, 2016, 06:18:22 pm »

i find that more often than not, moods typically are the same type within one fortress.
mood type is based on the dwarves personality, so i wonder if forts will tend to gather dwarves who have the same personality traits together.

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Bumber

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Re: Recurring secretive mood
« Reply #5 on: December 08, 2016, 06:24:05 pm »

Expedition Leader is replaced by Mayor at 50 population.
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Fleeting Frames

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Re: Recurring secretive mood
« Reply #6 on: December 09, 2016, 04:12:43 am »

@muldrake: Fell and macabre moods excluded, so 1 in 729. However, a thing to note - just because there past three moods have been secretive doesn't mean there isn't still a 1/3 chance of next one being secretive. Events are not necessarily significant because they're rare - they have to occur sometime, and this is that time. Plus then you got a possessed mood, so there you go: random coinflips go random.

It'd be neat if there was a way to get fey or secretive moods, but iirc Quietust has done some disassembly regarding this.

@steel jackal: mood fails are based on personality, but not the moods itself.

muldrake

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Re: Recurring secretive mood
« Reply #7 on: December 11, 2016, 10:44:29 pm »

@muldrake: Fell and macabre moods excluded, so 1 in 729. However, a thing to note - just because there past three moods have been secretive doesn't mean there isn't still a 1/3 chance of next one being secretive. Events are not necessarily significant because they're rare - they have to occur sometime, and this is that time. Plus then you got a possessed mood, so there you go: random coinflips go random.

I'm aware of that, but the more unlikely a series of events, the more likely it is that there is something significant.  For instance, if it happened 20 times in a row, it would be reasonable to suspect there was something non-random.  If I had remembered both fell and macabre moods only occur with unhappy dwarves, I probably wouldn't have posted until it happened a few more times.
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