Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)  (Read 11290 times)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #60 on: November 08, 2014, 02:16:41 am »

Even if for some reason he completely halted development right here and all we got was the bare-bones terrain generation/alteration stuff, that's still well worth $10.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #61 on: November 08, 2014, 02:40:27 am »

Does he have a working API and library and stuff though? :v
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #62 on: November 08, 2014, 03:52:34 am »

He's going for full source release, rather than the API route.
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #63 on: November 08, 2014, 04:49:25 am »

I suppose someone would create an api and library once it's released, then.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #64 on: November 11, 2014, 02:51:44 pm »

People are discussing that over on their forums, yeah.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

puke

  • Bay Watcher
    • View Profile
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #65 on: August 04, 2016, 04:43:18 am »

http://www.voxelquest.com/news/first-release

First release!  And source!

I think this is an earlier version of the engine than seen in the later dev blogs? 

I expect we'll see more in time, personally I think he should go for another round of funding after the more recent engine builds go out.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #66 on: August 04, 2016, 04:52:09 am »

Yeah, it's an early version, because that's the one everybody asked for, me included.

Personally, I just find the new engine to be ugly in comparison.
Logged

puke

  • Bay Watcher
    • View Profile
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #67 on: August 04, 2016, 05:12:28 am »

Agreed, but so much more potent. 

I think people will build cute little things with the iso engine, but could make amazing things with the latter ones.

I'm imagining a space game with fully realized o'neill cylinder or stanford torrus... the complex shape interactions raise huge possibilities.
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: [FUNDED!] Voxel Quest: Open World Simulator RPG/roguelike (Kickstarter)
« Reply #68 on: December 02, 2016, 01:49:19 pm »

Much like this thread, Voxel Quest is an undead project.

https://github.com/gavanw/vqisosmall

Gavin has had to go get a real job, but he's released every version freely to the wind. In a few weeks, I'll find the time to compile a version or two and see where I can go with it. If nothing else, it looks like the absolute most fun procedural generator sandbox...
Logged
A thousand million pool balls made from precious metals, covered in beef stock.
Pages: 1 ... 3 4 [5]