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Author Topic: Update 1.20 - The MEPH! tileset - 32x32  (Read 19935 times)

Meph

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Re: Update 1.20 - The MEPH! tileset - 32x32
« Reply #30 on: November 04, 2016, 04:20:43 am »

Thank you a lot. I fixed almost all of them in my dev version, all those black squares come from missing transparencies. DF inverts the tile and just uses background color, but if the tile is not transparent, its just solid black. I just need to make the parts on the png transparent, thats it. :)
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Amostubal

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Re: Update 1.20 - The MEPH! tileset - 32x32
« Reply #31 on: November 05, 2016, 07:45:21 pm »

Cool I'll download the update today play some more this week and post as I go, the oddities I notice.
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