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Author Topic: Looking to make a mod incorporating DF Hack, not sure where to start  (Read 635 times)

Zerim

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As the title says, I'm looking to get more out of my mods and get more indepth and customized functions. I've seen that DF Hack has a good set of tools and scripts, but I'm not sure how to make use of them. The only mods I've ever made were edits to raws, and I would like to make use of DF Hack, but there's no good tutorials online for some reason, and I'm not exactly sure where to start. Any help would be appreciated, thank you.
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jecowa

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Re: Looking to make a mod incorporating DF Hack, not sure where to start
« Reply #1 on: October 31, 2016, 04:59:07 pm »

The reason for lack of tutorials might have something to do with the limited number of people with experience using DFHack in mods. If you would like to see examples of DFHack being used in a mod, these are all the mods I know of that make use of DFHack:
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umbraa

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Re: Looking to make a mod incorporating DF Hack, not sure where to start
« Reply #2 on: October 31, 2016, 08:03:00 pm »

I think the succubus mod uses dfhack too. There really need to be examples of how scripts are used in raws on the documentation website.
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Dirst

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Re: Looking to make a mod incorporating DF Hack, not sure where to start
« Reply #3 on: November 01, 2016, 11:01:05 am »

Meph's Masterwork mod uses DFHack as well, but like milo's his mod is interwoven with an external tool with its own learning curve.

Zerim is right that there aren't any real tutorials, but there is documentation and a bunch of helpful folks in the DFHack thread who will help you figure out what is and is not feasible.

The first thing you need to figure out is whether you will be using "off-the-shelf" DFHack tools like reaction triggers, or if there is some essential feature of your planned mod that requires building something from scratch.  Early versions of The Earth Strikes Back! (up to v1.22) mostly used/customized existing tools.  I bumped the version number up to 1.30 when I started doing original stuff, though even that is largely piecing together what I've seen elsewhere just in smaller chunks.

You can find a link to old TESB versions at the link jecowa provided, but the point isn't about the specifics of this one mod, rather how to wade into DFHack without getting paralyzed by trying to build everything from scratch.
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