Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: 1001 Post-Apocalyptic Groups and Factions Thread  (Read 5636 times)

Ardent Debater

  • Bay Watcher
    • View Profile
Re: 1001 Post-Apocalyptic Groups and Factions Thread
« Reply #30 on: September 06, 2016, 05:32:54 pm »

That does sound pretty great, but this is just a Faction/Group Stockpile, not a World-building project. If someone wanted to make a shared universe with them all it would be easy to alter the backstories to allow for it.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: 1001 Post-Apocalyptic Groups and Factions Thread
« Reply #31 on: September 06, 2016, 06:55:07 pm »

Huh, looks interesting. I might jot down an idea or three.

#19: Anugaris Paradigm
Quite possibly one of the new world* superpowers (And utterly dedicated to the idea of the 'new' world.), The Anugaris paradigm is a massive (by post-apocalypse standards) militaristic nation, to the point where the paradigm is more often to refer to the armed forces than the nation itself. Conscription is widespread throughout their territory; every settlement in their territory provides a tithe of manpower to the paradigm in exchange for protection, construction projects and vital goods. The Paradigm enforces it's rule harshly in it's territory; laws are are strict and the punishments are harsh yet maintains order and stability and ensure that merchants and other traffic flows unimpeded by raiders and other threats.

Whilst expansive and backed with with a large economy, the military of the Paradigm is stretched covering their borders as the Anugaris Paradigm currently solidifies and stabilises their holdings after a recent & major expansion effort, with significant amounts of troops deployed to ensure that their recent conquests stay theirs. A doctrine built around mobile warfare and several key units outfitted to act as fast response units to deliver devastating counter-attacks ensuring that the Paradigm is capable of holding it's territory barring a major incursion. Most units have little access to transport vehicles and the like, instead footslogging through the wastes and being more suited to defending settlements and other strategic points.

Technologically, the core of the Paradigm is advanced; it's most elite units have access to equipment and vehicles that the average wastelander could only imagine of, with these units making up the fast response groups of the Paradigm. Of course, most of this technology is outside of their capability to produce, with the average tech level being significantly lower outside of the Paradigm's main military bases and headquarters. Radios and ICE vehicle are rare, if not unheard of outside the military and what examples that they do have are not in significant amounts. Despite that, the basic troops of the paradigm are still well-armed; bolt-action and semi-auto rifles serve as the main weapons, augmented by SMGs and assault rifles backed up by short swords, combat knives, machetes and hatchets for melee combat. Padded cloth armour with metal helmets provide decent protection while retaining mobility, especially in melee.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 2 [3]