So I came back to this.
Originally I only put in 25 hours. I gave up during the Roboticist side story because.....
Near the climax of the mission when they send a dozen exploding robots in to your base, I wasn't aware what would happen and so all of them waltzed over from the helipad and detonated at the center of my base, setting everything on fire and killing half my minions.
More than that though, there was just a lot about the game that seemed needlessly grindy and questionably balanced.
Luckily, a lot of that appears to have been resolved in the intervening months.
-Missions for profit are largely just one type: send some minions for an hour, make a shit load of cash and build up a moderate amount of heat.
-So now you let a cash mission run to completion, then immediately switch over to a heat reduction mission. There's still options for 50 heat missions that pay out a lot of cash quickly, but no longer are you having to constantly revisit the world stage to maximize running missions. You just start some and largely forget about them. So that's pretty nice, if not overly interesting or dynamic.
-Side missions seem...faster? Like they cut out some kruft and redundancy? I haven't done any Henchmen missions besides Jubei, but by and large most missions seem to have fewer steps. Thank god.
-Digging between levels was made sane. Still kind of fiddly trying to decide exactly where to lay a stairwell, but it just seems to work better now.
-Covert operations seem to work better. Or I'm designing better. By using velvet ropes to guide people in a serpentine fashion through the front of the house, and making them pass directly by distractions the front of the house now seems to do its job pretty well. Whoever said above that the distract order is quite powerful, I'd agree. Even guys into the "meat" of my base still get caught by distract orders and sent home. So that's nice.
-Things are just kind of humming along now with upgrades and slowly expanding the base. It didn't feel so much like tedium this time. Waiting on research and upgrading my power plant for better generators is what's mostly pacing my game right now.