Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Dungeons & Dragons 5e, The world of Lathalus  (Read 5186 times)

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #45 on: August 05, 2016, 07:34:32 pm »

((If you slept in the tavern for a night substract 7 silver, otherwise you will be moving at night. Decide as a team.))
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #46 on: August 06, 2016, 08:12:06 am »

((I vote for departing at night.))
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Madmachine

  • Bay Watcher
  • Dwarfputer Project FTW
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #47 on: August 06, 2016, 10:47:17 am »

((Seconded.))
Logged
I am a Grammar Communist. I believe that the means of word production (i.e: dictionaries) should be seized, for the good of the people.

We are succeeding. You can tell, because the Oxford English Dictionary made an emoji word of the year.

Andres

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #48 on: August 07, 2016, 12:03:40 am »

Go with the party.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #49 on: August 07, 2016, 12:19:29 am »

If the rest of the party agrees, depart at night.
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #50 on: August 13, 2016, 07:32:58 am »

((I'm back from vacation and now I'm able to update on daily basis :).))
You follow a road going east from your current position, and you got to the "wild river" in 8 hours of march. There aren't many villages around here and if you decide to camp, you will have to camp in the wilderness. Do you camp here or continue walking?
((I propose that you guys check out the world map on 2nd page of the OOC. Deep mountains are the ones surrounding the capital (city nr. 5) and you got to the first river on the way to the south-east part of the mountains. Also, soon you will have to ask about the road and do research on the dungeon.))
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Andres

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #51 on: August 13, 2016, 06:07:57 pm »

"Half an hour break and then we keep going?"
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #52 on: August 14, 2016, 01:27:14 pm »

"Indeed, a mild respite does seem in order."
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #53 on: August 17, 2016, 07:59:48 am »

You rest for an hour and continue moving. You cross the river and continue to walk for an hour, but now you don't know how to reach the dungeon. You could search all the east side of the deep mountains, but it would take months, maybe even years if the entrance is concealed.
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.
Pages: 1 2 3 [4]