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Author Topic: Humanite [Tavern/Inn]  (Read 3046 times)

oven_baked

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Re: Humanite [Tavern/Inn]
« Reply #15 on: August 19, 2016, 06:06:00 am »

Killing visitors causes less visitors to want to show up. Locations have reputations for how fun they are, how likely to accept long term guests they are, how dangerous they are, and maybe other things.
But if all the visitors have been dipped in a giant smelter, who's left to tattle?

"you know bjorns been gone a long time, think we should go look for him?"

"nah i'm sure he's fine"

"it's just i've not heard of anyone ever returning from that fort..."
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We just need to get Toady to embed a Lisp interpreter into DF.  Learning lambda calculus in order to play the game wouldn't make DF's learning curve much steeper.

Goatmaan

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Re: Humanite [Tavern/Inn]
« Reply #16 on: August 19, 2016, 07:53:22 am »

Well if you really have to go check on him, you'll have to go alone. Just remembered I have to visit the temple this month. When you find him have him take you to the tavern first!
Then tell me it's really nice when you get back ok?
If they have a good tavern, then I'll  go visit him!!   :P

  Goatmaan
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My !!XXcpuXX!! *HATES* me.
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