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Author Topic: Curses can be connected to specific Spheres  (Read 556 times)

mcbucko

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Curses can be connected to specific Spheres
« on: August 06, 2016, 01:20:42 am »

This is a relatively minor suggestion which would mainly only effect those who add additional raws, and may be phased out/redundant in the face of the upcoming magic system but I would like to suggest an extension to the existing interaction framework: curse type interactions can be connected to spheres.

If this were to be implemented, when a deity chooses to curse an individual during worldgen or when an adventurer defiles a temple, the curse applied will be first chosen from curses which have spheres shared by the deity. If there are no curses with spheres shared by the deity, the game, if possible, chooses from curses which have no assigned sphere (such as the existing werebeast and vampire curses).

In practice I'd imagine it could use the already existing [IS_SPHERE:X] token to look somewhat like this in an example curse.

Code: [Select]
[INTERACTION:WEREBEAST_CURSE]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
        *[IS_SPHERE:ANIMALS]*
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a wolf-like monster every full moon]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]

[ETCETERA]
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