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Author Topic: {Succession} The Museum  (Read 3513 times)

Thasero

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Re: {Succession} The Museum
« Reply #15 on: April 16, 2008, 12:01:00 am »

1st Hematite - I've told Degel to put down his pick for a while and begin cooking the food supplies we brought from the Mountainhomes.  It will be quite some time before they actually begin to go bad, but I hope that Degel's talented preparation - plus a little spice - can make our stores into valuable trade goods.  On the same note, I've ordered that a trade depot be constructed.  Before leaving, I extracted a promise that a caravan would be sent to our site to bring whatever we could not take ourselves.

18th Malachite - Our outpost is coming along quite well.  That Armok-forsaken water table has given us a steady supply of water available from our well, and I've marked out the area where the King's so-called "Museum" should be situated, though there will be nothing to place there for some time.

Already there is ample room for more dwarves to live and work; Armok damn me if I get caught unprepared for the artisans that will alive later - no matter how much I might wish they fall into the volcano instead.

That reminds me...

1st Limestone - The plan is complete!  A large trench has been dug around the entrance with an underground channel connecting it to the volcanic magma.  It will take quite some time for the channel to fill, but even empty the trench is a formiddable barrier.  Risen, the mason, has built a simple bridge across the trench that can be withdrawn by pulling a lever near the outpost's central stairwell.

Degel and I have also begun tunneling out pipes to carry the magma inside our outpost and fuel smelters and workshops.  It will truly be a long time before that plan succeeds, however.

10th Limestone - The promised caravan has arrived.  No doubt one of them is the King's dwarf, sent to make sure I haven't abandoned my post.  I will stay here for the mandated year - and not a second longer!

24th Limestone - The caravan accepted a large quantity of Degel's foodstuffs for an iron anvil and a variety of meat, booze, and raw materials.  The anvil and raw materials are for the coming artisans' workshops.  The meat is for Degel's kitchen.  The booze is for me, after the thought of those beardless artisans coming to whine about the "drab", "backwater", "barbaric" outpost that a decent, Armok-fearing dwarf like me calls home.  I can't wait to leave.

4th Sandstone - A commotion has occurred at the front gate as a pack of rhesus macaques apparently tried to rush the trade depot and steal the caravan's goods.  The guards had none of it and rushed to deal out steely dwarven vengeance to the thieves.

9th Sandstone - More thieves!  This time, a kobold.  The pathetic creature apparently tripped over a stray kitten in front of the bridge and fled for his life as soon as one of the caravan guards turned to see what the sound was.

Our liason with the Mountainhomes has asked us to prepare headwear, footwear, shields, bucklers, musical instruments, and cooked meals to send back for next year.  I supposed Degel will be happy to hear the last part.

(continued)

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Thasero

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Re: {Succession} The Museum
« Reply #16 on: April 16, 2008, 12:24:00 am »

8th Timber - They're finally here.  Armok, why hast thou forsaken me?

Two gem setters,
Three peasants,
A grower,
A miner,
An engineer, and
An armorer

have appeared to join us.  Fortunately, there is more than enough room - I had expected more to arrive than a mere nine.

6th Moonstone - I've managed to keep these... people busy for a while arranging and rearranging furniture inside the outpost, but at least I had to give in to their begging to "begin the great work" and allow some of the dwarves to actually use the workshops they have been building.  At least they won't actually be ready to put anything in the Museum until I'm long gone.

26th Moonstone - Praise Armok!  At last, some genuinely good news.  It seems our tiny outpost's name, "Goldgifted", was well-chosen.  A large vein of gold ore has been find running through a corner of the Museum.  The artisans at first complained of the sacrilege of ruining the exhibition floors straight lines, but as I pointed out, Risen could simply rebuild the walls later... and it was gold.  Not even these lily-livered pansies can deny their dwarf blood far enough to deny that attraction.  Gold!  I've ordered everyone to bring the ore up to the area where our smelters will work.

Meanwhile, the Museum floor has been finished alongside the vein.  I could almost appreciate the sight of all that mined rock, if I didn't know that the fools will probably toss it all out to make room for their "masterpieces".

My successors have merely to place their "art" - ha! - wherever they please inside the rooms (or dig further rooms of their own).  Everything south of the four double doors shall be the Museum that our King has asked for.

13th Opal - I take it back.  We're cursed.  Doomed!  The precious gold sits unused below the smelters - and this time I have no one to blame but myself.  The trench and pipe system for carrying magma to the smelters is far too large and unwieldy - even after all these months, the smelters have not yet received enough heat to begin working.

There is nothing to do but try again; Degel, myself, and Atir, the miner who arrived with the artisans and helped us dig out the Museum, will dig two additional pipes to the volcanic caldera.  Hopefully three such pipes will manage to replace the magma faster then it cools while traveling down the one pipe that leads to the outpost.

(continued)

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Thasero

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Re: {Succession} The Museum
« Reply #17 on: April 16, 2008, 12:36:00 am »

4th Obsidian - I find myself at loose ends as my term as Curator draws to a close.  Finally, the end is near.  In a few short weeks I will be rid of this outpost and everything and everyone inside it.  Ustuth ingizikal, the armorsmithing artisan, has asked - politely, for a wonder! - if I could continue the outpost's main staircase downwards in search of valuable ores that the metalworks will eventually be able to use.  I've decided to grant his request, since ensuring that more valuable rock is excavated will no doubt be the last truly dwarvenly thing Ustuth accomplishes in this Armok-forsaken monarchical boondoggle.

And I'm curious as well to see if there's anything inte-

30th Obsidian - ART!  I love art!  But especially I love artists - the piteous whining sound they make when unhappy, their grating similarity to elves, the way that they plague honest, Armok-fearing dwarves with unreasonable demands.  But more than anything, I love how staying as their leader will let me be near to lovely, precious, beautiful adamantine.

His Majesty has given me permission to stay as the miner and broker of this outpost, although he has already promised the post of Curator for the next year to some other dwarf.  Now, of all times, I wish Bomrek were there to whisper in His Majesty's ear again.  At least I can stay at Goldgifted and maybe touch... even mine out... that precious, precious ore.

Just one thing bothers me.  Why did His Majesty's letter of reply say that he would "hear of the Museum's progress directly, as planned"?

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Thasero

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Re: {Succession} The Museum
« Reply #18 on: April 16, 2008, 01:15:00 am »

See the fortress at DFMA:
http://mkv25.net/dfma/map-2488-goldgifted

I'll upload the save in a moment.  I have something to... take care of.  Yes.

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Thasero

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Re: {Succession} The Museum
« Reply #19 on: April 16, 2008, 01:32:00 am »

The save is here:
http://dffd.wimbli.com/file.php?id=113

I wonder who will be the first Curator to add an adamantine item to the Museum?

Some things I forgot to mention:

1. I asked the liasion to bring tanned hides and cut gems for next year.  I like to have cut gems for strange moods, and find that buying tanned hides is a really cheap way to get a legendary leatherworker.  It's cheap and flexible, and you can use the bins once you're done.

2. The lever by the stairwell retracts the bridge (note, it does retract rather than raising, so it drops units in the lava instead of flinging them to relative safety).  The lever by the hatch in the smelting area opens that hatch, which is where a dumping zone is marked.  Remember to close the hatch immediately, before smoke and boiling metal are released into the fortress.

3. A sand collection area is available by the farm.  The well by the dining room is marked for fishing.  Only the woodcutter ever needs to go outside.

4.  There is a chasm somewhere on the map.  You can find it by having your bookkeeper raise precision, going to the stock screen, and 'z'ooming to any item that logically must be in the chasm (cave spider silk in a building, or nake mole dog bones).  It's cheating, but it's also just about the only way to actually find the dang thing.

Glassmaking would be a good first profession to focus on so the jewelers have green glass to practice on, but nothing magma-related will actually work until the magma reaches the smelters.  Sorry that I muffed that.

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Kagus

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Re: {Succession} The Museum
« Reply #20 on: April 16, 2008, 01:56:00 am »

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=14&t=000026&p=4


Also, feel free to acquaint yourself with the rest of the new subforum.

Thasero

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Re: {Succession} The Museum
« Reply #21 on: April 16, 2008, 02:28:00 am »

Thanks, Kagus.

There's a link at the bottom for moving posts, but that's for administrators, i.e. Toady.  I don't see a way to flag posts to be moved...?

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Squeegy

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Re: {Succession} The Museum
« Reply #22 on: April 16, 2008, 09:16:00 am »

quote:
Originally posted by Thasero:
<STRONG>
I wonder who will be the first Curator to add an adamantine item to the Museum?</STRONG>

The last.

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Thasero

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Re: {Succession} The Museum
« Reply #23 on: April 16, 2008, 11:50:00 am »

Heh.

I went ahead and started a new thread in the Community Games forum with links back to this one.  Let's go ahead and continue the thread over there.

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Alaern

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Re: {Succession} The Museum
« Reply #24 on: April 16, 2008, 12:25:00 pm »

quote:
Originally posted by Squeegy:
<STRONG>

How about 'read the first post'? I can't find the old one.</STRONG>



You could ask. I still have saves and some of the logs, and Kagus here proved to be a fine searcher.

[ April 16, 2008: Message edited by: Alaern ]

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Dwarf Fanatic

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Re: {Succession} The Museum
« Reply #25 on: April 16, 2008, 07:14:00 pm »

Can I be Curator? I just need to be taught the art of Screen Shoots and posting pics. other wise fun!
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